ANSI, CHANGE COLOUR, COLORS, COLOURS


To get your favourite MUD (or MUME, depending on your point of view) in ANSI colour, use the "change colour" command.

You can change the colour settings for either of the following fields:

  achievement   header       movement-out  say     weather       zone-nice
  avoid-damage  hit          narrate       shout   yell
  damage        look         normal        social  zone-bad
  emote         magic        pray          song    zone-evil
  enemy         miss         prompt        status  zone-good
  exits         movement-in  room-desc     tell    zone-neutral

Where:

To see the current colour setting for one of the fields, use:

  > change colour <field>

where <field> is one of the above. To actually change it, use:

  > change colour <field> <attribute>

The <attribute> may be one of "none" (no colour), "default" (the MUME built-in standard colour) or "monochrome" (the MUME built-in standard monochrome settings).

You can also specify your own colour setting. Then the <attribute> consists of zero or more of "blink", "bold", "faint", "inverse", "italic" and "underline", optionally followed by a colour, optionally followed by the keyword "on" and a background colour.

The colours available are:

  black   red   green   yellow   blue   magenta   cyan   white
  BLACK   RED   GREEN   YELLOW   BLUE   MAGENTA   CYAN   WHITE

If you write the colour starting with a capital letter (Black, Blue, etc.) you get a high intensity version of the colour.

Here are a few examples:

  > cha col look bold green   make room names appear in bold green
  > cha col narr underline    make narrates appear underlined
  > cha col song default      make songs appear in the default colour (yellow)
  > cha col hit Green on red  make hits show in high intensity green on a
                              red background

The "normal" field is mostly useful for people with bad terminal programs that don't reset colours properly. Setting the colour to anything but "none" will make all text from the game be forced into a certain colour. So if you have problem with colours "bleeding" into places where they don't belong, try "cha col norm white on black" (or whatever setting you prefer).

You can also set groups of fields to one of the "none", "default" or "monochrome" settings using:

  > cha col <group> none|default|monochrome

where <group> can be one of the following:

  all              all the fields
  communications   the pray, say, shout, song, tell and yell fields
  fights           the damage and hit fields
  zones            the zonebad, zoneevil, zonegood, zoneneutral and zonenice
                   fields (used by the "map" command)

For example:

  > cha col all default     set all colours to the default values
  > cha col fight none      turn off colours in fights
  > cha col comm mono       make communications appear in monochrome

You can also toggle the use of colours on and off, overriding the settings above. This is done with "change colour on" and "change colour off".

You can change multiple fields by separating them by commas. For example:

  > cha col all default, say bold white on red, zones none

Use "change colour show" to show all your current setting as a single command that can be used to go back to these settings at a later time, or for a different character.

See also: CHANGE, MAP, ANSICODES, "ANSI EXAMPLE"


This page was automatically generated on Sun Feb 26 07:39:12 2017