Syntax : cast 'locate' [<key>] [<max distance>] Type : Long range Accumulative: N/A Duration : No Casting : Very long Position : Standing Level : Level 6 Class : Magic User Min. Mana : 20
NOTE: <max distance> is given in miles.
NOTE: In order to use this spell you must first find out the magical key of the object, mobile, or room you are attempting to locate.
(In the example the magical key is the "zordurhozo" part).
The keys for objects, mobiles, and players can be obtained with the IDENTIFY spell.
NOTE: If you cast the LOCATE spell with no arguments, you will get the magical key of the room you stand in. This key is needed when using the TELEPORT, PORTAL, SCRY and WATCH ROOM spells.
A comparison between 'LOCATE LIFE' and 'LOCATE' (for locating mobiles):
needs: name of creature
gives: nearby locations of the creature, and their teleport keys
needs: magical key of creature
gives: graphical representation of those locations in relation to you (but no detailed information or teleport keys)
> cast 'locate' zordurhozo
See also: IDENTIFY, SCRY, TELEPORT, PORTAL, "WATCH ROOM", "LOCATE LIFE", "LOCATE MAGIC"
This page was automatically generated on Sun Feb 26 07:39:13 2017