[Instant Command] This shows some basic information about your offensive and defensive abilities and about how close you are to your next level. The output you get could look like this: > stat OB: 23%, DB: 5%, PB: 42%, Armour: 0%. Wimpy: 30. Mood: wimpy. Needed: 31,750 xp, 0 tp. Gold: 2. Alert: normal. - panic - disease (flu) OB: is your offensive-bonus, it determines if you can hit an enemy. DB: is your dodge-bonus. See HELP DODGE for further details. PB: is your parry-bonus. See HELP PARRY. Armour: This is the rating of your armour. Thicker and heavier armour will result in a higher armour-rating. Wimpy: You will flee if your hitpoints fall below this value. You can set it via 'change wimpy <value>'. See HELP WIMPY for more details. Mood: Your mood. If you are wimpy you have more PB and less OB (its harder for your enemys to hit you, but also harder for you to hit them), while a more aggressive mood will increase your OB and lower your PB. See HELP MOOD. Needed: Here you see how many xp and tp you need the reach the next level. To see your current XPs and TPs, type 'info'. See HELP TP and HELP XP. Gold: How many coins of gold do you carry at the moment? Coppers and silvers are not shown (you can see them by typing 'info'). See HELP COINS. Alert: This is similar to 'mood'. You can change it via 'change alertness'. Basically, a high alertness increases your chance to find hidden people but also increases the cost for your movement. See HELP ALERTNESS. 'stat' also shows various special conditions, for example if you are affected with a disease, poison, magic spells that are active on you or if you cannot quit at the moment. See also: SCORE, INFO, "INFO FORMAT"
This page was automatically generated on Sun Feb 26 07:39:14 2017