Unless it was organized it would just be coincidental.ciúin wrote:isn't that in effect cross-race co-operation?
Search found 39 matches
- Thu Jul 03, 2008 7:35 pm
- Forum: Archive
- Topic: Town Justice Problems
- Replies: 10
- Views: 24781
Re: Town Justice Problems
- Thu Jul 03, 2008 7:32 pm
- Forum: Archive
- Topic: stats or percentage?
- Replies: 12
- Views: 43438
Re: stats or percentage?
Wobbler math?Wobbler wrote:9.9999 = 5.
- Wed Jul 02, 2008 8:38 pm
- Forum: Archive
- Topic: stats or percentage?
- Replies: 12
- Views: 43438
- Tue Jun 17, 2008 2:40 pm
- Forum: Off-topic
- Topic: MUME Ansible
- Replies: 19
- Views: 101455
Re: MUME Ansible
Kind of like in "Minority Report" where the precogs were basically are prisoners of the system.
- Thu Jun 12, 2008 1:23 pm
- Forum: Off-topic
- Topic: MUME Ansible
- Replies: 19
- Views: 101455
Re: MUME Ansible
I was under the impression empathic twins communicated via the Ethereal Plane...dianos wrote:You can imagine that each twin carries one end of a wormhole with them all the time, and they use it to send their toe pain to the other twin whenever they need to.
- Thu Jun 05, 2008 2:42 pm
- Forum: Off-topic
- Topic: MUME Ansible
- Replies: 19
- Views: 101455
Re: MUME Ansible
No-communication theorem from Wiki (fwiw) "In these experiments, the no-communication theorem shows that failure of local realism does not lead to what could be referred to as "spooky communication at a distance" (in analogy with Einstein's labeling of quantum entanglement as 'spooky action at a di...
- Wed Jun 04, 2008 2:05 pm
- Forum: Off-topic
- Topic: MUME Ansible
- Replies: 19
- Views: 101455
Re: MUME Ansible
I think what he was saying is that if you misunderstand quantum entanglement you will think of it as faster-than-light (its instantaneous). There really is no travel (velocity) though so relating it to speed doesn't make sense.
- Wed Jun 04, 2008 1:56 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 163747
Re: Question about mobdeath penalty (not complaint)
Time is a commodity (i.e. tradeable), and comes with a price/cost. When it comes to recovering from mob death the "opportunity cost" of that time becomes a huge factor and cannot be ignored (especially in the year 2008). Spending X hours recovering experience from a mob death is too "expensive" if i...
- Tue Jun 03, 2008 1:44 pm
- Forum: Off-topic
- Topic: MUME Ansible
- Replies: 19
- Views: 101455
Re: MUME Ansible
Is quantum entanglement where a pair of particles always has the opposite charge, no matter how far apart they are?
- Tue Jun 03, 2008 1:26 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 163747
Re: Question about mobdeath penalty (not complaint)
First off, I am one of those sado-machoists who come back more often when I get wacked. Thankfully there aren't many of us. Second, you say you are rewarded for learning by not dieing. This is a nice thought, as living is that status quo. You left out the part where you die first to learn what not t...
- Mon Jun 02, 2008 7:17 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 163747
Re: Question about mobdeath penalty (not complaint)
"Players are not penalized for being new" No players are penalized for having to learn. I don't run this particular game, but I can tell you you will attract alot more people by turning the penalty around. I've been a one of those old-timer players who grumps when a game changes to make it not so da...
- Mon Jun 02, 2008 1:51 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 163747
Re: Question about mobdeath penalty (not complaint)
On Everquest, and some others I imagine, there is a 'resurrection' cleric spell that gains you back a large % of lost experience when cast on your corpse, depending on the level cast, I think its from 50-98%. Just a thought.
- Mon Jun 02, 2008 1:22 am
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 163747
Re: Question about mobdeath penalty (not complaint)
So you are happy that its just all old time players here and you should keep penalizing people for being new. Great, if you have played a while and don't like dealing with newbies. What you will get with this is what you already are starting to see - a handful of hardcore players and a declining pla...
- Sun Jun 01, 2008 7:04 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 163747
Re: Question about mobdeath penalty (not complaint)
If you look at various other games, which MUME competes with for players, such as Guild Wars, Everquest, Ultima Online, etc. there is little to no penalty for dieing. It makes it hard to keep especially new people, who basically are penalized for learning the game. To be on an equal footing with the...
- Thu May 22, 2008 6:24 pm
- Forum: Archive
- Topic: Weapon Harness
- Replies: 5
- Views: 16000
Re: Weapon Harness
Oh, thats for a one-hander. Sorry I missed the two-hander argument.
- Thu May 22, 2008 4:46 pm
- Forum: Archive
- Topic: Weapon Harness
- Replies: 5
- Views: 16000
Re: Weapon Harness
I use "sheath sheath" and "draw sheath".
- Mon May 12, 2008 7:51 pm
- Forum: Archive
- Topic: Too many skills, Not enough Pracs
- Replies: 7
- Views: 19226
Re: Too many skills, Not enough Pracs
Does max mean get all the pracs as I think it means? So that my skill is over 100%?Peapend wrote:max earthquake or bolt
- Mon May 12, 2008 5:34 pm
- Forum: Archive
- Topic: Too many skills, Not enough Pracs
- Replies: 7
- Views: 19226
Too many skills, Not enough Pracs
I'm looking for some advice for my 15th lvl mage. I know earthquake, burning hands, and lightning bolt pretty well... but should I learn fireball or colour spray next. Eventually I'll have both but in the time being I have only a limited amount of Pracs. Maybe also I could just train off enchant (wh...
- Tue May 06, 2008 6:48 pm
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 20155
Re: Deep mines of the Blue Mountains
How quick do you have to be anyway? Do you get a good warning? I'll prolly wait some levels and see if I can enlist some others in an adventure. I'm going to guess you can earn the BM citizenship from questing down there
- Tue May 06, 2008 6:02 pm
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 20155
Re: Deep mines of the Blue Mountains
A careful hero could solo there?