Search found 57 matches

by science
Sat Nov 27, 2010 4:15 am
Forum: Archive
Topic: Help with MMapper2
Replies: 33
Views: 34883

Re: Help with MMapper2

Interesting - I hadn't seen mudlet. I use console + powwow. It compiles from source pretty easily once you have gcc installed (install xcode from the installer disk). http://hoopajoo.net/projects/powwow.html He also has some good scripts posted. Powwow is one of the most used clients, so there are a...
by science
Sat Nov 27, 2010 4:08 am
Forum: Archive
Topic: SAY echo?
Replies: 5
Views: 5132

Re: SAY echo?

That would be awesome though - add it as an idea suggestion? :) And then wait a year or so :P But sometimes ideas do still get implemented.
by science
Sun Apr 25, 2010 11:18 pm
Forum: Archive
Topic: Help with MMapper2
Replies: 33
Views: 34883

Re: Help with MMapper2

Edit the qmake file (dont remember the name - project file, makefile, something like that) and remove the crap about svn, I don't know why its in there.

But you shouldn't need to compile your own, just use the one linked on the wiki page?
by science
Sun Apr 25, 2010 3:45 pm
Forum: Archive
Topic: [HowTo] Advanced Character Statistics
Replies: 28
Views: 346909

Re: [HowTo] Advanced Character Statistics

The shorter answer is that you don't want to make a combo cleric. They don't work too well on puke, as the two most important combo spells (armour and shield) are mage ones, so it screw up your class levels pretty badly. And all the awesomest cleric spells need fullclass or close, or massive levels....
by science
Sun Apr 25, 2010 3:02 am
Forum: Archive
Topic: Should I just find another MUD?
Replies: 20
Views: 22265

Re: Should I just find another MUD?

I hated levels 1-17 or so. Then it starts to get a bit more fun in terms of what you can handle.

Hang in there! :) Keep spamming narrates looking for a group of lowbies - even if someone is much lower level they can maybe still lead some really good xp with you :)
by science
Sun Nov 22, 2009 5:47 am
Forum: Archive
Topic: Teleport keys decaying
Replies: 5
Views: 2418

Re: Teleport keys decaying

Any way to tell when they've decayed? Or you just try to teleport to them and end up somewhere else?

Kinda sucks to have to re-get keys each login... i guess that explains some bn requests i've seen as troll now.
by science
Mon Nov 16, 2009 9:16 pm
Forum: Archive
Topic: Linkdrop/ Novoid and Sundeath
Replies: 5
Views: 2251

Re: Linkdrop/ Novoid and Sundeath

Weird I just logged in and grinder told me: Grinder tells you 'Set linkdrop if ya dont wanna turn to stone.' So maybe something has changed. I guess the issue is that sometimes the game can't tell that you've been disconnected... so it won't ever void you in that case. I'm not sure what the circumst...
by science
Mon Nov 16, 2009 9:02 pm
Forum: Archive
Topic: Request for troll (beginners') guide
Replies: 33
Views: 34742

Re: Request for troll (beginners') guide

If you write it and want someone to check grammar/spelling for you, just post back here with a link :) Proofreading is easy, content is hard!
by science
Mon Nov 16, 2009 8:52 pm
Forum: Archive
Topic: Linkdrop/ Novoid and Sundeath
Replies: 5
Views: 2251

Re: Linkdrop/ Novoid and Sundeath

Yup, if no-void is on, you'll still sunrip regardless of a dropped or functional link. That said, the timer keeps counting down even after you lost link - so maybe it'll expire before sunup, then you'd void. But not something you can count-on. Anyone know what the lengths are for novoid vs. noquit? ...
by science
Mon Nov 09, 2009 3:38 am
Forum: Archive
Topic: Teleport keys decaying
Replies: 5
Views: 2418

Re: Teleport keys decaying

They decay? I thought they lasted forever. Barring a major new mume release/etc :) My mage is still fairly new though, so I'm not 100% sure, hopefully someone more knowledgeable will chime in.
by science
Tue Nov 03, 2009 8:28 pm
Forum: Archive
Topic: lockpicks near lorien
Replies: 4
Views: 1836

lockpicks near lorien

I've heard that some load there, but can't seem to find them myself, despite looking in all the treehouses I could find. Any suggestions? :) :)
by science
Thu Sep 03, 2009 3:46 pm
Forum: Archive
Topic: Legend rerolls after 6 months
Replies: 14
Views: 6372

Re: Legend rerolls after 6 months

Who should I pester to consider changing this? :)
by science
Sun Jul 05, 2009 6:03 am
Forum: Archive
Topic: mirror quest
Replies: 5
Views: 2570

Re: mirror quest

Wierd. I wasn't casting too much, as we were trying to save mana since regen time is pretty important. Cleric blinded most and we slashed one at a time. I did spray some mobs though, perhaps it is just some that gave the immune message?
by science
Sun Jun 28, 2009 6:05 pm
Forum: Archive
Topic: Legend rerolls after 6 months
Replies: 14
Views: 6372

Re: Legend rerolls after 6 months

Now we just have to get someone with the power to make changes to read the forum. And then agree to let our democracy/anarchy have the power to influence them, muhahaha! Wish we could do some awesome supermob in-game, and get the "implementor's staff" that would let us make policy decisions for awhi...
by science
Sun Jun 28, 2009 6:02 pm
Forum: Archive
Topic: mirror quest
Replies: 5
Views: 2570

Re: mirror quest

Schmidt led me and some others through this the other day. We didn't make it, but we got pretty close. I was able to cast on the mobs okay... what problems did you have, or just that they hit you? Need a protector/rescuer. Lots of gear loads in packs/corpses in the first room, and in some racks on t...
by science
Tue Jun 23, 2009 9:17 pm
Forum: Archive
Topic: Legend rerolls after 6 months
Replies: 14
Views: 6372

Re: Legend rerolls after 6 months

Agreed. I've helped several lowbies lately who I had to explain the best way to reset their age was to go throw themselves at a beast and die. They didn't seem to think it was very rp! And no-one was going to help them FOY, obviously, since he was only level 8 or so.
by science
Tue Jun 23, 2009 5:17 am
Forum: Archive
Topic: Legend rerolls after 6 months
Replies: 14
Views: 6372

Legend rerolls after 6 months

Please? 12 months is just too long... Either that, or fix the (bug, imo) that has train improve/etc not affect practice %'s. If it was meant to replace rerolls, then make it replace rerolls. Though it adds this whole complex level of cheaterness to combos which is actually pretty fun to play around ...
by science
Wed May 27, 2009 12:58 am
Forum: Archive - Clients and settings
Topic: Mmapper unable to connect - need to update configuration
Replies: 1
Views: 2256

Mmapper unable to connect - need to update configuration

In case anyone else has been wondering why mume is suppoesdly back up but I was still unable to connect - mmapper's server setting defaulted to mume.pvv.org - which no longer works! You need to change it to mume.org, then close and re-open mmapper. I think there's been a mmapper update more recently...
by science
Thu May 21, 2009 12:02 am
Forum: Archive
Topic: Is Jahara's reroll calculator accurate?
Replies: 4
Views: 4812

Re: Is Jahara's reroll calculator accurate?

Why would you want a non-max int though anyways?
by science
Thu May 14, 2009 12:49 am
Forum: Archive
Topic: OB, def and damage
Replies: 23
Views: 25463

Re: OB, def and damage

Thanks again for your awesome responses. I like you!