Search found 136 matches
- Wed Jan 22, 2014 2:40 pm
- Forum: Archive
- Topic: Official forum.
- Replies: 1
- Views: 40037
Re: Official forum.
Don't post in the archieve, please.
- Wed Jan 22, 2014 2:39 pm
- Forum: General
- Topic: Elvenrunes
- Replies: 2
- Views: 18053
Elvenrunes
Elvenrunes seems to be down for now, so what's needed to make this a (temporary) replacement?
- Sat Aug 29, 2009 6:48 pm
- Forum: Archive
- Topic: where are the gods?
- Replies: 4
- Views: 16582
Re: where are the gods?
Usually, at least during the european day and evening (that's when I see who's there), there's usually someone around who can give you a kit. Apart from that, you'll need to find yourself a knife and some basic stuff from level 5 onwards... at least in GH you should find a weapon and some stuff to s...
- Thu Jul 23, 2009 3:33 pm
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118853
Re: Scout changes - ideas
and we would have some pretty well defended thieves who ought to be able to dodge most bashes and hits. Urks... do we want that? ;) Another concept that I just came up with is allowing thieves to continue attacking while they are escaping. Essentially a form of hit-flee, but now hit-escape. This wo...
- Tue Jul 21, 2009 8:53 pm
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118853
Re: Scout changes - ideas
Seems a better incentive than crippling flee, I think. Shave off some 30% from the max-no-sneak delay + let escape have some impact on dodge...Jahara wrote:Another idea to improve escape is that while escaping your dodge bonus goes up drastically so you avoid more hits as well.
- Tue Jun 09, 2009 2:15 pm
- Forum: Archive
- Topic: Cannot log into the game now??
- Replies: 7
- Views: 23990
Re: Cannot log into the game now??
"Written on Sun Jun 7 17:03:04 2009" does that qualify?
- Sun Jun 07, 2009 8:18 pm
- Forum: Archive
- Topic: Cannot log into the game now??
- Replies: 7
- Views: 23990
Re: Cannot log into the game now??
Ha! I was quicker with the reporting.
And it also (just) got fixed by Mint.
And it also (just) got fixed by Mint.
- Thu Apr 16, 2009 12:11 pm
- Forum: Archive
- Topic: I can't stick with one character / gear advice
- Replies: 7
- Views: 24469
Re: I can't stick with one character / gear advice
A) Mercenaries are good. Use them at lot. There load some in Fornost and in Bree. B) In general, go for the most expensive eq you can afford (this is true for up to like 15 gold or so). In general, a shield worth 2 gold is better than one worth three silver, the same goes for weapons. Try to get a g...
- Wed Apr 15, 2009 1:31 pm
- Forum: Off-topic
- Topic: Another (stupid) flash fighting game
- Replies: 1
- Views: 21001
Another (stupid) flash fighting game
But very easy to start and apparently nicely entertaining... make a Brute and fight me, if you dare!
http://righteye.mybrute.com
http://righteye.mybrute.com
- Wed Apr 15, 2009 1:30 pm
- Forum: Archive
- Topic: MUME Time Reset
- Replies: 10
- Views: 27060
Re: MUME Time Reset
Well, I sometimes work on it, even when I'm not motivated or when it's not fun... simply because I feel I should advance this or that project a bit.
- Wed Apr 15, 2009 1:29 pm
- Forum: Archive
- Topic: Crystal Phials
- Replies: 1
- Views: 10905
Re: Crystal Phials
yes, I know IF they give protection from evil. But that wasn't an answer to your question, no?
- Wed Apr 15, 2009 1:28 pm
- Forum: Archive
- Topic: I can't stick with one character / gear advice
- Replies: 7
- Views: 24469
Re: I can't stick with one character
Try some warrior with some casting (cleric) ability. Those are fun. But, well, they start to "work" only around heroish levels. But even before is a warrior with bless and decent cures a funny thing. All in all, I would say your character starts to "be" a real character between the levels 12 and 16 ...
- Wed Apr 15, 2009 1:25 pm
- Forum: Archive
- Topic: What targets should I be going for?
- Replies: 15
- Views: 74612
Re: What targets should I be going for?
Consider works very nicely on levels up to 15. In general: If you can kill a mob "without greater problems" it's right the mob you should be fighting with. If it drains too much of your mana/HPs you might want to look for easier targets. All in all is GH a good area, but beware of lions (not young m...
- Fri Mar 13, 2009 10:48 am
- Forum: Archive
- Topic: Any future ahead? I guess not.
- Replies: 27
- Views: 125183
Re: Any future ahead? I guess not.
My status there is: I have no idea. I told several people to mail Ilie about it when they asked... but no one called me back with results, therefore I assume no one cared enough to inquire.
- Fri Mar 13, 2009 10:46 am
- Forum: Archive
- Topic: How do we groom new leaders of MUME?
- Replies: 12
- Views: 33070
Re: How do we groom new leaders of MUME?
I think MUME today has more secrets than people believe, especially "how things work in specific" is not clear for many, many things. And it's good that way. A lot of the game is actually mudlle and basically every "newer" game content. Sadly, letting builders learn mudlle isn't possible. Ilie tried...
- Fri Mar 13, 2009 10:30 am
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1094029
Re: What would you change?
We can do stuff like that in mudlle, no need for c. The problem with frameworks is that it sounds very tempting to create one but it'd create a lot of "framework quests" that share many similarities. I'm not sure if that's good. I once thought about a very flexible way to create "kill that" or "get ...
- Sat Feb 28, 2009 10:36 pm
- Forum: Archive
- Topic: Any future ahead? I guess not.
- Replies: 27
- Views: 125183
Re: Any future ahead? I guess not.
Also, I can anyone who wants to try to encourage to take a testzone. It's free and usually noone is angry if it turns out you really do not want to write desc or do not have time. At the moment there are also enough testzones available. Apart from that: I still want more unique threats (the stuff mo...
- Sat Feb 28, 2009 3:38 pm
- Forum: Archive
- Topic: Any future ahead? I guess not.
- Replies: 27
- Views: 125183
Re: Any future ahead? I guess not.
I thought about something as well for quite a while. I decided against it for two reasons: A) I really do not want to promise anything that won't happen or happens too late or in a radically different way (we currently for example plan the improvement of xxx, but I have no clue when it will lead to ...
- Sat Feb 28, 2009 12:41 pm
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1094029
Re: What would you change?
One slight correction to the above: We do not have a real shortage of builders at the moment. It's just that we could give basically anyone who wanted one some sort of job. ;) Apart from the "getting build for ages zones" we have some 15+ zones that get build actively at the moment. Quests do not re...
- Sat Feb 21, 2009 12:16 am
- Forum: Archive
- Topic: The term 'Darkie'
- Replies: 8
- Views: 26231
Re: The term 'Darkie'
Watch.
And apart from that I never heard/saw "darkie" on MUME being used for anything but ingame races. And trolls probably don't even have "black" skin...
http://www.southparkstudios.com/episodes/102800
And apart from that I never heard/saw "darkie" on MUME being used for anything but ingame races. And trolls probably don't even have "black" skin...
http://www.southparkstudios.com/episodes/102800