Search found 113 matches

by Elestir
Fri Dec 19, 2008 4:20 pm
Forum: Archive
Topic: Why does train improve not practice %s?
Replies: 8
Views: 17555

Re: Why does train improve not practice %s?

While presenting this change as something to replace limited rerolls was completely misleading, the current train feature has its advantages as well. E.g. it extends the possibilities to customize the character, bringing more variety into the game. Generally it also makes many character setups more ...
by Elestir
Mon Nov 24, 2008 10:29 am
Forum: Archive
Topic: How do parry and dodge work?
Replies: 4
Views: 9607

Re: How do parry and dodge work?

Only someone with access to C code could answer this accurately. Others can only guess. I've always believed it was actually 2 separate rolls, first your DB + random factor is rolled (DB values are probably actually percents here) with levels (mostly your) likely affecting this as well, then your sp...
by Elestir
Sat Nov 15, 2008 2:28 pm
Forum: Archive
Topic: Age System
Replies: 8
Views: 14701

Re: Age System

Mostly for whities, darkies are supposed to be experienced players and the foy is not so far from their home. Quick and simple solution could be lower retirement time requirement for age-reset for non-legends (it is 1 rl year for everyone now). Regarding other solutions, some copy of the foy in the ...
by Elestir
Sat Nov 15, 2008 2:03 pm
Forum: Archive
Topic: Survey: World problems
Replies: 29
Views: 64907

Re: Survey: World problems

It is indeed 2 different ideas, the first one means basically 2-3 messages for each zone: Message that appears shortly before the repop happens to everyone in the zone (except for sleeping ppl etc.). Message that is visible for the time interval shortly before repop in room description. Message that...
by Elestir
Thu Nov 13, 2008 11:41 am
Forum: Archive
Topic: Age System
Replies: 8
Views: 14701

Re: Age System

Maybe it could be a solution if every successful spell casted would increase the age of a caster somewhat. The higher level spells more than the lower level ones. Only negative effect I can see on this rather simple and elegant solution would be that the birthday message would become kind of mislead...
by Elestir
Sat Nov 01, 2008 1:49 pm
Forum: Archive
Topic: How do we groom new leaders of MUME?
Replies: 12
Views: 31936

Re: How do we groom new leaders of MUME?

Timodeus wrote:Getting executive "descisions" isn't the issue. Getting a coder with high-level-access to actually put it in is.
One could argue that giving coders this high-level access is also a kind of executive decision. :-)
by Elestir
Fri Oct 24, 2008 12:05 pm
Forum: Archive - Clients and settings
Topic: PowTTY and Laptop
Replies: 5
Views: 13605

Re: PowTTY and Laptop

From the powwow help file, it says only the number pad (excluding numlock) pageup/down, f1-12, tab and the arrow keys are bindable. So I'm not sure about the special character keys on your keyboard. I don't know what powwow help file says, but I know that powwow can bind any key that sends an escap...
by Elestir
Fri Oct 17, 2008 2:45 pm
Forum: Archive - Clients and settings
Topic: PowTTY xpcounter help?
Replies: 9
Views: 17634

Re: PowTTY xpcounter help?

EDIT: Nevermind, I'm an idiot. You meant when I call it via the xpprint alias that will SHOW it I need to use the lesser value, rather than what I am setting it at first. Well, that should function right (I'll test in the morning!) now I just got to implement Jahara's hourly rate calc! Thanks. :) I...
by Elestir
Fri Oct 17, 2008 8:43 am
Forum: Archive - Clients and settings
Topic: PowTTY xpcounter help?
Replies: 9
Views: 17634

Re: PowTTY xpcounter help?

...but I can't get it to show level! ... Anyone know what I am doing wrong? In your code, you call alias xpprint on 2 places like this: xpprint $1 $2 $3 $4 $6 $7 $8 xpprint $1 $2 $3 $4 0 $7 $8 As you can see, each time, you call it with 7 arguments. In the body of the xpprint alias you try to use 8...
by Elestir
Fri Jul 18, 2008 11:42 am
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 1080053

Re: What would you change?

1. Bash: From my point of view bash is bugged! You bash someone and fled before you can bash it ... This smells! Bashed should be bashed for the whole duration, no flee, no wimpy flee nor anything!!! As long as there is rather flawed melee system which allows tons of attacks being performed on you ...
by Elestir
Thu Jul 03, 2008 8:05 pm
Forum: Archive
Topic: stats or percentage?
Replies: 12
Views: 41548

Re: stats or percentage?

Wobbler, why don't you compare 101% backstab of pure thief and 101% backstab of a thief-mage if you are so sure?
That itself proves the existence of "thief level". And if there is "thief level" there is also "mage level" and "cleric level". Don't you think?
by Elestir
Thu Jul 03, 2008 7:28 pm
Forum: Archive
Topic: Question about experience
Replies: 7
Views: 25631

Re: Question about experience

In my experience the experience from killing a mob is pretty much just distributed among the killers according to their levels, with lower levels gaining less exp than higher level characters. Besides that I haven't been able to discern any real pattern. I really remember noticeable difference whil...
by Elestir
Wed Jul 02, 2008 6:14 pm
Forum: Archive
Topic: stats or percentage?
Replies: 12
Views: 41548

Re: stats or percentage?

One can only guess. It was visible for a while when the new prac system was introduced, but later it was made invisible. Hence the % info in prac can be misleading.
by Elestir
Wed Jul 02, 2008 6:11 pm
Forum: Archive
Topic: Question about experience
Replies: 7
Views: 25631

Re: Question about experience

I am not sure about the details, but I've also noticed something like this. I think that the barrier is around level 15. If you are lower than that and group with ppl that are 15+, you are penalized on xp gains.
by Elestir
Wed Jul 02, 2008 1:48 pm
Forum: Archive
Topic: stats or percentage?
Replies: 12
Views: 41548

Re: stats or percentage?

The spell will be more efficient in case 2. The percentage in shield spell is multiplied with your effective mage level which depends on your class pureness (which is higher in case 2).
by Elestir
Tue Jul 01, 2008 11:17 am
Forum: Archive
Topic: Scout changes
Replies: 8
Views: 31354

Re: Scout changes

I will maybe repeat myself, but I also agree the changes to sneak did more bad than good. I've recently thought about the problems of scouts: 1. in order to fight, scout needs to be nearly as sneaky and as quick as he was before the change 2. when fleeing, sneak gives scout perhaps unbalanced advant...
by Elestir
Mon Jun 30, 2008 3:23 pm
Forum: Archive - Clients and settings
Topic: Powwow Action triggering on Twiddlers
Replies: 4
Views: 10484

Re: Powwow Action triggering on Twiddlers

As far as I know that is not possible in powwow as the actions are applied on whole lines, not partial ones. Why would you need something like that anyway? The action I've given simply transforms this: /-\|/Foo bar. (with the special codes in the twiddlers) to this: Foo bar. so that actions catching...
by Elestir
Sun Jun 29, 2008 8:58 pm
Forum: Archive - Clients and settings
Topic: Powwow Action triggering on Twiddlers
Replies: 4
Views: 10484

Re: Powwow Action triggering on Twiddlers

I use this to filter it out:

Code: Select all

#action %unback ^[\\|\\\/-].*\010(.+)=#emulate ($(2))
by Elestir
Wed Jun 25, 2008 10:36 am
Forum: Archive - Clients and settings
Topic: Safe client actions
Replies: 18
Views: 72026

Re: Safe client actions

Since some clients don't have the features of powwow which help with this issue, you often have to improvise. In most clients, following approach to deal with dangerous actions is possible: Simply define action of higher priority (usually the action defined earlier) which filters out the dangerous l...
by Elestir
Tue Jun 17, 2008 6:45 pm
Forum: Archive - Clients and settings
Topic: Safe client actions
Replies: 18
Views: 72026

Re: Safe client actions

It is my belief that all actions in PK situations are illegal and this one that I totally back. Even such non direct actions such as 'allowing to communicate faster', provide an unfair advantage, if that communication allows for better group coordination. Reply action/aliases still give smaller adv...