I'm a bit curious as to why you label a stat set with 12 int and 10 per "tracking"...
Will that even give enough track to see enemy tracks older than 2 ticks?
Search found 187 matches
- Tue Mar 04, 2008 2:55 pm
- Forum: Archive
- Topic: [HowTo] Advanced Character Statistics
- Replies: 28
- Views: 451020
- Tue Mar 04, 2008 10:54 am
- Forum: Archive
- Topic: Search, Reveal and Flush
- Replies: 9
- Views: 19854
Search, Reveal and Flush
Perhaps this should be labelled idea, perhaps not. I find it quite annoying that I, or one of my groupmates, can be backstabbed while I am spamming reveal quick. Either the delay should be shortened or it should just be impossible to backstab in a room where an enemy is actively revealing or flushin...
- Mon Mar 03, 2008 12:00 pm
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1090624
Re: What would you change?
I retract my previous statements in this thread. The one thing I woud change is to reduce the time one has to sit around just doing nothing, particularly for lowbies. This would include, but hopefully not be limited to: All shops would be open 24/7 All guilds would be open 24/7 There would be a basi...
- Sun Mar 02, 2008 8:55 pm
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1090624
Re: What would you change?
Perhaps one way to deal with mobdeath would be to make the ageloss dependant on current age (for instance, 25% of current age relative to starting age). One suitable cap on pk xp loss could be 500k. I would combine the lower xp losses with a cap on pk-exp of 100k total for the whole group getting th...
- Sun Mar 02, 2008 3:19 pm
- Forum: Archive
- Topic: Roleplaying within MUME - Remember to roleplay?
- Replies: 12
- Views: 29366
Re: Roleplaying within MUME - Remember to roleplay?
... for everyone pking in a labgroup or using external means of communication.Adverse wrote:Never ever in pk. That would be great!
- Thu Feb 28, 2008 2:54 pm
- Forum: Archive
- Topic: Client Use Poll Nominations
- Replies: 17
- Views: 47115
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(contributions by Yorick, Vivriel, Thuzzle, Ilie, Fror, Dain)
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- Wed Feb 27, 2008 6:02 pm
- Forum: Archive
- Topic: Roleplaying within MUME - Remember to roleplay?
- Replies: 12
- Views: 29366
Re: Roleplaying within MUME - Remember to roleplay?
Quoting my ER post in a thread with identical OP: 1. The communication channels are necessary for player interaction, except for people who play from locations that allow offline communications or have prior knowledge of eachother and communicate via an online instant messaging system. Removing them...