Agreed. I wouldn't play BN if I didn't have to hunt down the guildmasters in order to spend pracs. I enjoy the sudden increase in power from spending three levels' worth of pracs all at once.
EDIT: Though I must admit it's always frustrating to run around for a while and find the corpse of the guy I was looking for... oh well! God hates BNs.
Time Sinks
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The posts in this forum should be related to MUME.
The posts in this forum should be related to MUME.
Re: Time Sinks
I completely agree with the shop idea. However I also agree there is
A game should have depth and playability but there is always a continuos need for refinement as well, keep posting in the bugs area and in the general thread area and keep on playing.
there is no reason you "must" do some things in must, you do them to progress further in the game.Indigo wrote:No reason you 'have' to do most of the things described to play MUME. Why *must* you go to Lorien, or *must* you create a focus?
A game should have depth and playability but there is always a continuos need for refinement as well, keep posting in the bugs area and in the general thread area and keep on playing.
Re: Time Sinks
Wobbler's right; mods shouldn't shit on his ideas.
Re: Time Sinks
Just presenting a newbie's perspective on this topic
I believe many "time sinks" as they have been called provide one of the few ways in which someone who is entirely new to the game can learn a lot about the it. What happens when the armourer is open? High level characters walk in, sell a whole bunch of stuff and walk out on the never ending quest for gold an xp if you send them a tell, over half the time they will not even reply. I can imagine if they did not have to wait for mending, it would be pretty much the same phenomenon.
In my experience these so called "time sinks" provide a good time to ask questions (more often than not they are very helpful if caught at a time they HAVE to idle), to look at their equipment, or even to listen to their conversations.
just my twopence worth
I believe many "time sinks" as they have been called provide one of the few ways in which someone who is entirely new to the game can learn a lot about the it. What happens when the armourer is open? High level characters walk in, sell a whole bunch of stuff and walk out on the never ending quest for gold an xp if you send them a tell, over half the time they will not even reply. I can imagine if they did not have to wait for mending, it would be pretty much the same phenomenon.
In my experience these so called "time sinks" provide a good time to ask questions (more often than not they are very helpful if caught at a time they HAVE to idle), to look at their equipment, or even to listen to their conversations.
just my twopence worth
Re: Time Sinks
Today, I wanted to see if I could make something of an old character of mine.
After two hours of not being allowed into Lórien to practice, I retired again.
After two hours of not being allowed into Lórien to practice, I retired again.
Politicians are wise and benevolent and will gladly sacrifice themselves for the common good. Anyone who implies that there might exist dishonest politicians is obviously a terrorist who should be locked up indefinitely without a trial.