Permanent magical armour on mobiles

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Rogon
Posts: 153
Joined: Sun Feb 24, 2008 4:49 pm

Permanent magical armour on mobiles

Post by Rogon » Wed Aug 27, 2014 3:46 pm

Selected magically adept mobiles will have an improved damage absorption as
we fixed an ancient bug regarding (permanent) magical armour.

Expect a working armour-flag on future mobiles. How much the absorption
increases on existing mobiles can vary. Below is a list of mobiles affected:
an ebon wraith, Mordrath, Uiniel, Brolg, Mrak, Dagnir's ghost, Azra-Zaira,
Saruman, the warlock, Halamor's ghost, Malindon, and Bulag.

The armour spell for players is not affected.

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