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11 innovation lessons from creators of World of Warcraft

Posted: Mon Apr 07, 2008 3:32 pm
by Jahara

Re: 11 innovation lessons from creators of World of Warcraft

Posted: Mon Apr 07, 2008 7:13 pm
by androg
Most of them sound rather predictable and obvious anyhow, though...

Re: 11 innovation lessons from creators of World of Warcraft

Posted: Wed Apr 09, 2008 1:59 pm
by Timodeus
"Analyize how addicion works, forge it into a piece of software, add stuff that seems new and increases the dose from time to time. Remember to make people pay for it". :)

Re: 11 innovation lessons from creators of World of Warcraft

Posted: Thu Apr 24, 2008 4:11 pm
by Malibu
I wonder if MUME could take a lesson or two from this.

Re: 11 innovation lessons from creators of World of Warcraft

Posted: Mon Apr 28, 2008 7:29 am
by Alkar
Once people stop saying things like "obvious and predictable", yes, I'm sure we could. These people may be the devil as far as some are concerned, but they are largely responsible for the creation and sustainability of an immensely popular game.

Re: 11 innovation lessons from creators of World of Warcraft

Posted: Sat May 17, 2008 7:45 pm
by AndrĂ³g
Something similar. ;)

Top 5 Things I Learned From Videogames

http://www.1up.com/do/feature?cId=3167862

Re: 11 innovation lessons from creators of World of Warcraft

Posted: Tue Aug 05, 2008 11:01 pm
by Peapend
I didn't find this article very good and its not even accurate. Seems like the author was paid or plays the game. WoW is not a pioneer in the MMORPG world, and isent even outside of the MMORPG formula we have had for the last 10 years beginning with UO and eq.