11 innovation lessons from creators of World of Warcraft

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11 innovation lessons from creators of World of Warcraft

Postby Jahara on Mon Apr 07, 2008 3:32 pm

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Re: 11 innovation lessons from creators of World of Warcraft

Postby androg on Mon Apr 07, 2008 7:13 pm

Most of them sound rather predictable and obvious anyhow, though...
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Re: 11 innovation lessons from creators of World of Warcraft

Postby Timodeus on Wed Apr 09, 2008 1:59 pm

"Analyize how addicion works, forge it into a piece of software, add stuff that seems new and increases the dose from time to time. Remember to make people pay for it". :)
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Re: 11 innovation lessons from creators of World of Warcraft

Postby Malibu on Thu Apr 24, 2008 4:11 pm

I wonder if MUME could take a lesson or two from this.
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Re: 11 innovation lessons from creators of World of Warcraft

Postby Alkar on Mon Apr 28, 2008 7:29 am

Once people stop saying things like "obvious and predictable", yes, I'm sure we could. These people may be the devil as far as some are concerned, but they are largely responsible for the creation and sustainability of an immensely popular game.
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Re: 11 innovation lessons from creators of World of Warcraft

Postby Andróg on Sat May 17, 2008 7:45 pm

Something similar. ;)

Top 5 Things I Learned From Videogames

http://www.1up.com/do/feature?cId=3167862
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Re: 11 innovation lessons from creators of World of Warcraft

Postby Peapend on Tue Aug 05, 2008 11:01 pm

I didn't find this article very good and its not even accurate. Seems like the author was paid or plays the game. WoW is not a pioneer in the MMORPG world, and isent even outside of the MMORPG formula we have had for the last 10 years beginning with UO and eq.
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