Flee

From MUME

Usage: flee [on|off|yes|no]

If you are fighting, and you want to leave the fight, you may type 'flee' or 'flee on'. Then you will almost immediately attempt to flee out of the fight. After the first attempt, successive flee attempts are automatically scheduled until you get out of the fight somehow or type 'flee off'.

Fleeing when not engaged is immediate. The delay between flee attempts (called also 'flee round') while in a fight is modified by your dexterity, your encumbrance and your attack skill.

When you attack someone, you can't flee from the fight for a full flee round. However, your victim gets a small delay during which he can't flee either.

A flee attempt will only succeed if there is a clear exit in the room, and even then you may well panic and fail to flee. You cannot choose which way you will flee, and fleeing will often result in a temporary feeling of panic. When you are in a state of panic you will find that your offensive abilities are reduced. You may also lose some movement points as you flee the fight. Though the durations of multiple panics are not cumulative, their effects on your ability to fight are.

The chance of fleeing successfully depends to some extent on your physical agility, on your mental strength, and how easily the area may be left (which is determined by the number of exits, the number of engaged mobs, and possibly other things like terrain).

While the fleeing direction is random, there are ways to influence the option from which the rng will pick:

  • You will not flee in the direction of water (unless you have swim enabled).
  • You will not flee into a direction requiring climb (unless you have climb with the required safe/unsafe level enabled).
  • You will not flee into a no-ride room when mounted.

Also, there are no-flee exits, and most exits into death traps are marked as no-flee.

If you're not receiving any attacks, you should use disengage, as you will then stop fighting and may leave the battle at your own leisure.

An alternative to fleeing for thieves is the escape skill which comes with some advantages and disadvantages.

See also: Disengage, Escape, Panic, Wimpy