Mount

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(Redirected from Saddle)

Mounts are mobiles that can be lead and ridden to help you to move further without getting tired or to carry extra equipment.

Several types of such mounts are available, most prominently mules, ponies, horses, and wargs.

The ride skill and various related commands provide means to interact with them.

Ride

The ride skill is a ranger skill that allows one to efficiently ride certain rideable mobiles, like horses.

Riding will lower the amount of movement points you need while travelling and your knowledge of the riding skills will influence how strong this movement point reduction is and also how often you will get thrown off by the mount. For new players, it is recommended to practice the riding skill to 60%-80% knowledge early on.

To ride on a mobile, use the 'ride' command. If you type 'ride' without any specification, you will try to ride any previously ridden mounts in the area you are in. You can also specify the mount, for example

> ride warhorse
> ride 2.pack

Use 'dismount' or 'lead' to get off the mount.

You will only be able to control a horse if you are the first one to ride it. To ride with a certain person on his mount, you can use 'ride behind <person>'.

While riding, you will realize if your mount is becoming tired (in your prompt). Expert riders can also do this by looking at a mount, even if they are not riding it. The more tired your mount is, the higher the chance it will refuse one of your movement orders.

If the controller of the horse is not in combat and neither is the horse, the controller may encourage the horse to ride on, even if there are other players on the horse who are fighting.

Terrain

Each room has a flag whether it is rideable. If not, you have to dismount to enter the room. Most commonly outdoor rooms are rideable and indoor rooms not. But dense forests and brush, or steep mountainsides may also make it impossible to ride and there are many other exceptions. In MMapper non rideable rooms are indicated by a small red cross at the top right corner.

Horses cannot climb or swim. However, if you give your mount a boat, it will follow you into surface water rooms. For example: 'give canoe mule'. It will never follow underwater.

Lead, Dismount, and Abandon

To move into a room that is not rideable, you have to 'lead' your mount. Typing 'lead' while riding will automatically make you dismount and lead your mount.

Use 'dismount' if you want the mount not to follow you. NOTE: Unlike lead, this command can be used in combat.

If you are not riding and you type 'lead' without any parameters, you will try to lead any mount in the room that you have previously been riding. Similarly, typing ride with no argument will cause you to mount the animal you are leading, if possible.

It is also possible to lead mounts that you previously haven't ridden if you specify which one you want to lead (like 'lead horse'). This won't work if someone else in the room is leading or riding the mount already.

If you are leading a mount, the abandon command will make it stop following you. The mount will remember its previous rider, so you can resume leading it by typing "lead". If you abandon your mount but remain in the room with it, others will not be able to lead it away. They can, however, ride the mount and then control it out of the room.

Saddle and Unsaddle

If you want to sit more securely on your mount, you can buy yourself a saddle and 'saddle' it. To remove the saddle, use 'unsaddle'.

This does not seem to affect movement points when riding but may reduce the rate at which you get thrown off. An exception to this are elves (but not half elves), who can ride comfortably even without saddles.

Saddles can be bought at grocers and traveller shops.

> saddle mule (saddles the mule)
> unsaddle mule (removes the saddle from the mule)

Saddles have the added benefit that your mount cannot be summoned (as do saddle cloths).

There are other uses to the unsaddle command (see below).

Inventory

To transfer items from your own inventory to the mount's inventory use

> give sword mule (transfer a sword from your inventory to the mule's inventory)

Entirely independent of the horse carrying an actual saddle or not is the 'unsaddle all' command. This will make the mount to drop all of its inventory (oddly except for its saddle).

> unsaddle mule all (makes the mule drop everything it is carrying, except its saddle)

This is the only way (except for renting or killing the mount or using the steal skill) to get items from your mount's inventory. So to get individual items, use unsaddle all, get all and then give everything you don't need back to the mount.

To see your mount's current inventory you can simply use

> examine mule

Types of mounts

The size of the mount determines which races can efficiently ride it. Also, different types of mounts have different strengths, hit points, moves, and regen. The following lists shows types of mounts for each size in ascending order of these qualitites:

  • For large races (Elves and Men):
    • Docile horse: Not sold in shops but wanders certain areas of the map. Even when led, wanders off when not in same room with player.
    • Pack Horse
    • Trained Horse
    • Warhorse: Can be called.
    • Rohirrim: Can be called. Best in terms of moves but harder to obtain (not sold in shops and only available through Rohan's Haldir quest or from Wyrdda).

Buying and Renting

Horses can be found for free all over Arda (rooms marked with H or M in MMapper).

Most types can also be purchased for a few gold in pet shops.

Stables allow you to rent your horse so you can keep it for your next session:

 rent horse

You will receive a ticket which you can use again at any stable to get your horse back:

 trade ticket

Renting itself is free, and trading the ticket will cost a few silver.

Mounts can be rented with a saddle but any other inventory will be transferred to you.

Calling a horse

Warhorses and Rohirrim can be called to come to the players location, which can be useful if it got separated from you:

 tell horse here 

This will only work if the horse was being led by you and if the horse is in your immediate vicinity (5 rooms distance).

Miscellaneous Info

  • Since you cannot flee into a no-ride room when mounted, riding vs dismounting can be used to influence flee directions.
  • You cannot sneak while riding. It does not influence movement cost if still enabled, so its safe to leave on to automatically reenable when dismounting.
  • Dwarves with axe get an ob modifier when dismounted
  • Rohirrim men get get various modifiers concerning mounts.
  • The 'riding whip' item has alledgedly no effect
  • Rattlesnakes are a mob that will attack your mount instead of you when you are riding and enter their room. When this happens, most mounts will throw you off, but warhorses and Rohirrim won't.

Movement Point Tests

Each done fully fed/rested swith a Beorning man with 94% ride (unless specified) 103% wilderness, fgc, fine metal boots (unless specified), pack horse (unless specified).

  • Terrain (spamming 50 rooms):
    • Hills: Foot: 109, Ride: 24
    • Forest: Foot: 93, Ride: 24
    • Plains: Foot: 73, Ride: 24
    • Road: Foot: 27, Ride: 24
    • Trail in Hill: Foot: 60, Ride: 24
  • Modifiers (spamming 200 road rooms):
    • pack horse: 99
    • saddled pack horse: 99
    • mule: 99
    • pack horse, soft leather boots: 99
  • Riding Skill (spamming 200 road rooms):
    • 64%, pack horse: 97
    • 64%, saddled pack horse: 97
    • 101%, pack horse: 97

Summary:

  • Riding makes movement cost independent of terrain. On roads it reduces move cost only marginally, the more difficult the terrain the bigger the impact.
  • Boots don't matter while riding.
  • Wrong mount size affects the moves of the mount rather then your moves
  • A saddle has no effect on move cost. If it has an effect then on getting thrown off or mount refusing (not tested).
  • Riding skill has little effect on move cost. It seems to only affect getting thrown off or mount refusing (not tested).