Search found 25 matches

by Gothmog
Wed Apr 23, 2008 6:27 am
Forum: Archive
Topic: Promoting MUME
Replies: 35
Views: 58812

Re: Promoting MUME

*sticky*
by Gothmog
Fri Apr 04, 2008 7:39 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 36938

Re: Link cap

Flame war alert. *click*
by Gothmog
Tue Mar 25, 2008 7:53 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 133075

Re: Recent changes, a bright future ahead

Razoor wrote:Gothmog, adding delays to MUME can never be called progress. It's a huge drawback.
Following that logic, MUME would be more fun & balanced if nothing was delayed; backstabbing, reading scrolls, casting a spell, bashing, picking a lock...

I disagree.
by Gothmog
Tue Mar 25, 2008 5:39 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 133075

Re: Recent changes, a bright future ahead

I think it's safe to assume the changes were made because people who don't play the game anymore were sick of the bitching from all the people that don't play thief and think thieves are all unkillable. The changes in progress are not made because of people who don't play the game are sick of whini...
by Gothmog
Mon Mar 24, 2008 4:50 pm
Forum: Archive
Topic: Some Sleeping Inconveniences
Replies: 9
Views: 7608

Re: Some Sleeping Inconveniences

1. I cannot quit while asleep, even if the sleeping was done voluntarily. I suggest you use the 'wake' command before quitting. 2. I cannot initiate a change description while asleep, but I can while in combat; I can, however, change my editor preference or finish a local edit cha desc session whil...
by Gothmog
Sun Mar 23, 2008 9:18 pm
Forum: Archive
Topic: Mending and Reboots/Crashes
Replies: 4
Views: 3966

Re: Mending and Reboots/Crashes

I think we can accept this solution for the time being.
by Gothmog
Sun Mar 23, 2008 8:27 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 133075

Recent changes, a bright future ahead

There have been a number of changes recently, a lot of them mainly affecting thieves/scouts. As I think the news posts on MUME have hinted, these changes are just the beginning of a series of changes. It's clear that a lot of players feel that scouts (and especially whities) are now 'unplayable'. Th...
by Gothmog
Thu Mar 20, 2008 11:41 pm
Forum: Archive
Topic: Bug forum
Replies: 5
Views: 4554

Re: Bug forum

No, not yet anyhow. We'll see if we do some other long term solution. One problem with the current system is that so many things get reported many, many times. Another problem is that people bugreport things that are not bugs at all ("I can't believe this, I just mobdied because these mobs bash, tha...
by Gothmog
Thu Mar 20, 2008 10:37 pm
Forum: Archive
Topic: Bug forum
Replies: 5
Views: 4554

Re: Bug forum

We'll see. Perhaps it will drive development. Then again, blatant bug abuse also leads to a pruning of legend characters. :D And.. I think very few, if any, of the bugs posted here are easily abusable in any scary sense of the word. If/when we find something that is obviously _really_ bad (say like ...
by Gothmog
Thu Mar 20, 2008 7:37 pm
Forum: Archive
Topic: Bug forum
Replies: 5
Views: 4554

Bug forum

Added a forum for bug reports, we have started filtering out and condensing the numerous bug reports from MUME's bug-command. It should be readable to all users for now, I didn't make it writable because it's a work space, not a meeting. Maybe this will change later on.
by Gothmog
Thu Mar 20, 2008 4:43 pm
Forum: Archive
Topic: [Project] Supermobs
Replies: 29
Views: 19522

Re: [Project] Supermobs

This thread has served its purpose, again I'd like to thank you all for your thoughts!
by Gothmog
Tue Mar 18, 2008 8:09 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 19881

Re: Time Sinks

Wobbler, you having written almost 1/8th of the posts on this forum might be considered a time sink as well!

Other than that, I think you have a few fair points about time sinks. Some things do exist that do not make the game any better, and just provide a source of frustration.
by Gothmog
Tue Mar 11, 2008 8:28 pm
Forum: Archive
Topic: Enslaved shadows
Replies: 12
Views: 8349

Re: Enslaved shadows

Hey Gothmog, could you please, while you are at it, increase also the number of available pracs in command to evil aligned whities? The only place where command can be learnt enough is Rivendell atm. So bit more pracs in BM, Fornost, or Vale of Anduin, etc. would be really nice (I'd vote for BM, bu...
by Gothmog
Tue Mar 11, 2008 8:22 pm
Forum: Archive
Topic: [News] Age modifiers
Replies: 19
Views: 12485

Re: [News] Age modifiers

Aglach wrote:Does this age discussion explain why now I have str 19 when I was str 17 2 weeks ago?
Yes. Reading the first post in this thread will give you the explanation!
by Gothmog
Tue Mar 11, 2008 2:34 pm
Forum: Archive
Topic: [Project] Supermobs
Replies: 29
Views: 19522

Re: [Project] Supermobs

Thank you for all the contributions! Plenty of good ideas in this thread.
by Gothmog
Mon Mar 10, 2008 10:57 pm
Forum: Archive
Topic: Enslaved shadows
Replies: 12
Views: 8349

Re: Enslaved shadows

If somebody who is XPing a lot as a raising shaman would like to summarize their experiences in a post in a week or two, feel free to.
by Gothmog
Mon Mar 10, 2008 10:41 pm
Forum: Archive
Topic: Enslaved shadows
Replies: 12
Views: 8349

Re: Enslaved shadows

Fixed.
by Gothmog
Mon Mar 10, 2008 4:23 pm
Forum: Archive
Topic: I Know More than Everything!
Replies: 5
Views: 4204

Re: I Know More than Everything!

Just consider 100% an index relative percentile. At 100% in a skill, your skill level is exactly 100% of the index. The index in turn being an indicator for when somebody is "really, really good" at the skill. There you go, problem solved.
by Gothmog
Sun Mar 09, 2008 9:24 pm
Forum: Archive
Topic: [News] Mandos sleep
Replies: 20
Views: 13870

Re: [News] Mandos sleep

I can't take credit for any of this, even though I really think it's a great change. I'm just the messenger. No cake for me.
by Gothmog
Sun Mar 09, 2008 9:19 pm
Forum: Archive
Topic: [News] Mandos sleep
Replies: 20
Views: 13870

[News] Mandos sleep

Message 2277 : Mandos sleep (Nienor)
Written on Sun Mar 9 21:18:25 2008

Mandos sleep has been renamed to "shadow of death". Characters affected by shadow of death can enter Arda but suffer debilitating penalties.

There may be more changes to this affect in the near or the more distant future.