Search found 13 matches

by Alve
Wed Jul 16, 2008 7:15 pm
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

Sorry to say that, but I've given up trying to fit MUME and MMapper into my life. I just don't find MUME that interesting anymore and I haven't actually played it for months now. Considering that, I'm definitely the wrong person to maintain MMapper. As Caligor also seems to be inactive these times, ...
by Alve
Mon Apr 28, 2008 8:55 am
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

I seem to recall that I have seen the exact same thing before. Who else has had that problem with which combinations of card/driver/OS? I myself had a similar, but not actually the same, problem with an intel chip, the very first release of the "intel" (not "i915") Xorg driver and linux. There was a...
by Alve
Sun Apr 06, 2008 4:15 pm
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

Londir: What exactly do you want to do? You can't load maps made by another program, if that's what you're referring to.

Sarai: What kinds of scripts are you loading into what program and what exactly is the symptom you're experiencing?
by Alve
Wed Apr 02, 2008 6:26 am
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

It writes its configuration to "$HOME/.config/Caligor soft/MMapper2.conf" (that wasn't my idea but Trolltech's when they determined the standard location for QT config files). If this file isn't writable you get a problem. If that's not the case, does it give any messages if you start it from a term...
by Alve
Mon Mar 31, 2008 7:31 am
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

sphinx: This is how it is supposed to be done. The red rooms are part of the normal operation. Mmapper will _always_ create temporary, red rooms when you map a new area (or fix a heavily outdated one). I'm surprised you only get them in "tangled" spots. Sarai: I warned you ... you'll see the result ...
by Alve
Sun Mar 30, 2008 11:37 am
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

The files in the "doc" directory are actually worth a reading, Sarai. Especially the mapping guide. Long story short: When mapping a new area and it's not massively random or south of Bree, just run around without looking at the map for a while, try to visit lots of rooms and then go back to a known...
by Alve
Sat Mar 29, 2008 5:12 pm
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

First the fact that it created a "second map" is probably unrelated to your attempt to set door names. The base map is horribly outdated and you have to be very careful if you are walking around in map mode and constantly adjust things with those "merge up" and "merge down" buttons until the map is ...
by Alve
Mon Mar 24, 2008 9:47 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 121274

Re: Recent changes, a bright future ahead

Interesting ...

I guess the thief class was over-represented among the players then? And I see ... you made escape a more attractive skill which was probably a good idea in this sense. I hope I'll be done with my thesis before MUME IX :)
by Alve
Mon Mar 24, 2008 11:56 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 121274

Re: Recent changes, a bright future ahead

I still don't see what agenda you're following with the changes. Without a statement about the goal and the reasons for starting all the fuss it seems like random actionism to me. Random actionism obviously is still enough to stir up a discussion and thus raise awareness about the game and get peopl...
by Alve
Tue Mar 18, 2008 6:40 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 28198

Re: Testmume feedback on scout changes revision 2

Well, I'd also like to hear an official statement on the rationale behind these changes/tests. I think it would lead to a more focused discussion. People would discuss 1. If the goal is appreciable 2. if the means actually lead to the goal At the moment people seem to discuss if the changes fit thei...
by Alve
Thu Mar 13, 2008 10:51 pm
Forum: Archive
Topic: Out of Curiosity: What Colour Are Your Enemies?
Replies: 24
Views: 18370

Re: Out of Curiosity: What Colour Are Your Enemies?

bold pink blinking on purple background ... my eyes - they are bleeding!
by Alve
Mon Mar 03, 2008 6:25 pm
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

You need a graphics card with some sort of 3d acceleration or a not so old CPU for mmapper. Otherwise it'll be painfully slow. We use opengl for the rendering. The OS should be able to offload it to the graphics card on almost anything built after 2000. If your graphics card driver isn't working pro...
by Alve
Wed Feb 27, 2008 4:53 pm
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 402612

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

Nice guide, Jahara. Thanks a lot. Perhaps I should link to this thread from the sourceforge site and from ER. May I make a pdf or something similar from the guide and include it in the mmapper distribution? I don't know how I can do that, yet, but it should be useful ... Also I might need to extend ...