Search found 20 matches
- Wed Sep 21, 2022 4:26 pm
- Forum: General
- Topic: MUME-Announcements Mailing List
- Replies: 0
- Views: 102897
MUME-Announcements Mailing List
In case anyone does find this message, I want to suggest you join the MUME-Announcements mailing list for automatic notification of Game News and other major announcements here: https://groups.google.com/u/0/g/mume-announcements 'Game News' is just the official Game News, as posted on the Game News ...
- Wed Sep 21, 2022 4:19 pm
- Forum: General
- Topic: This forum is not actively used at the moment
- Replies: 0
- Views: 53691
This forum is not actively used at the moment
I just want to note in case people turn up on this forum via a Google search or whatever (and there is a useful trove of information here, even many years after it was written), that there is no link to this forum from mume.org main website, and that this forum is basically just an archive at the mo...
- Wed Apr 16, 2008 1:38 am
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1162781
Re: Recent changes, a bright future ahead
I haven't tracked someone circle-hiding since the recent change to track, but certainly, even before the change, you did not have to re-track to know where the person had hidden: you just had to be observant. And since track was still active, you didn't even need to re-track!
- Sun Apr 13, 2008 12:59 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1162781
Re: Recent changes, a bright future ahead
Well, you shouldn't need to track in every room - it's only the first room that takes a while to pick up tracks. Following them is too quick to get stabbed.Caerroil wrote:Unless you track there is no chance what so ever of finding a scout, and not all characters can track fast enough to avoid a backstab.
Re: Awareness
I never said awareness was as effective as, possibly, it should be, or at least as effective as you might expect, vs backstab, but yes, I have seen high awareness people save backstabs at a higher rate than people without it practiced. Others might be more qualified to comment on this.
- Sun Apr 13, 2008 2:52 am
- Forum: Archive
- Topic: PANIC! A rethink...
- Replies: 11
- Views: 29860
PANIC! A rethink...
As Wobbler said, and we probably all know it: 99% of all flees are nothing that would even remotely resemble a flight in panic in a real-life situation, but an attempt at either a tactical retreat by a group to reform the line (which the game forces players to do in another room instead of 50 metres...
Re: Awareness
Yes, awareness below 95% does have a noticeable effect. It increases vision, hearing and smell. This is what is used to detect sneakers, hidden people and backstab attempts. Perception already affects these and the awareness skill, so it doesn't need triple-counting.
- Sat Apr 12, 2008 10:30 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1162781
Re: Recent changes, a bright future ahead
Snarp seems to be one of the few scout players who understood why I find hide in small rooms/tunnels to be too good (even more so with loop-hide), even if a scout might not be able to stay hidden for long in one room it can/could most of the time just move and re-hide in another room causing the hu...
- Sat Apr 12, 2008 2:30 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1162781
Re: Recent changes, a bright future ahead
The problem with making changes is people always compare the top end scout players (i'm talking eq, experience, lvls) with the average joe player and it's not realistic. Another problem might be that the gap between average scouts and top end scouts is so large that people forget about the majority...
- Sat Apr 12, 2008 1:57 am
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1162781
Re: Recent changes, a bright future ahead
Why should scouts be able to max all available class skills? No other class can do that. That said scouts can max more skills than any other class can, so I'd hardly say that they lack pracs, now they might be more on the level with other classes in that regard. Scouts can't max all available class...
- Thu Apr 10, 2008 1:33 am
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1162781
Re: Recent changes, a bright future ahead
Yes it has made scouts harder to play for slower linked people, but I dont see a problem with that. Not because I am fast linked but because while scouts were easy to play for slower linked people, they were ridiculously easy to play for fast linked people. When I say easy to play I dont mean easy ...
- Wed Apr 09, 2008 1:39 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118615
Re: Scout changes - ideas
not showing escape directions means basically that you just disappear. might as well give word of recall or teleport scrolls to all scouts when they land from halls. nothing personal ugurz but that is a dumb idea. no reason you should just vanish. Tell that to the orc assassin mobs! No, but serious...
- Wed Apr 09, 2008 1:12 am
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1162781
Re: Recent changes, a bright future ahead
Clearly Faramir and his men are combo characters (sneak, hide, missile, slash, presumably excellent dodge and parry since they have no armour).
But let's not get side-tracked too much.
But let's not get side-tracked too much.
- Sat Apr 05, 2008 3:59 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118615
Re: Scout changes - ideas
Ah, just discovered this thread in the Ideas forum with which there is some overlap.
Scout skills to compensate recent changes
However, that thread is more about original ideas and less about (ideas on) tweaking what we have, which this one is about at the moment. So I'll leave it unmerged.
Scout skills to compensate recent changes
However, that thread is more about original ideas and less about (ideas on) tweaking what we have, which this one is about at the moment. So I'll leave it unmerged.
- Sat Apr 05, 2008 3:30 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118615
Re: PANIC / NOSNEAK
Specifically PANIC / NOSNEAK: I will group these together because I see no reason (other than gameplay ones) why PANIC and NOSNEAK should be separate as they are right now. Henceforth, assume that they are equivalent in this post. 1. Panic-affect should not be automatic when fleeing a fight, even if...
- Sat Apr 05, 2008 3:25 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118615
Re: Scout changes - ideas
And some random ideas I came up with as I was reading those posts: Flee shouldn't cause nosneak, only failed flees that cause panic should be able to cause nosneak. - Finwe - idea expanded below in my next post. Allow shoot, etc. to work while escaping (just as it does while fleeing). - Finwe Implem...
- Sat Apr 05, 2008 3:21 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118615
Summary of Testmume feedback on scout changes revision 1 & 2
This is a brief summary of the ideas presented in the 59+55 posts in these two threads (Testmume feedback on scout changes revision 1 & 2). Italics are mine. The rest is either quoted or paraphrased: Make it so Panic doesn't cancel sneak, only prevents backstab. - Razoor Implement an auto-escape sim...
- Sat Apr 05, 2008 3:12 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 118615
Scout changes - ideas
First I will briefly summarise existing ideas / thoughts put forward. Then I will add some of my own in the following posts.
- Sat Mar 22, 2008 4:13 am
- Forum: Archive
- Topic: Train System
- Replies: 4
- Views: 13268
Re: Train System
Pretty sure: reset.
- Thu Feb 28, 2008 12:22 am
- Forum: Archive
- Topic: [Poll] # of posts per page
- Replies: 5
- Views: 10743
Re: Poll: # of posts per page
I voted for 10, because if one doesn't have time to read all the new posts in a thread, one doesn't want more than the number one is going to read to be marked as Read. Or, put more simply, there is less chance of unread messages getting marked as read (which could also happen for a variety of other...