Search found 16 matches

by Elmir
Sat Mar 29, 2008 4:13 pm
Forum: Archive
Topic: Game mechanics basically
Replies: 11
Views: 6098

Re: Game mechanics basically

Yeah, 'cause I don't know my combos ;).

So remind me again, Azazello, pure warrior, right?
by Elmir
Sat Mar 29, 2008 8:54 am
Forum: Archive
Topic: How to prac Thief-Mage?
Replies: 17
Views: 12337

Re: How to prac Thief-Mage?

Sarai wrote:How does one balance the practices so that one's spells aren't crippled? And how does one set one's starting stats for a hybrid character?
Levels. Stats. It's all good.
by Elmir
Sat Mar 29, 2008 5:06 am
Forum: Off-topic
Topic: Redesigning MUME.org web page
Replies: 68
Views: 73085

Re: Redesigning MUME.org web page

I actually _tried_ to make a "newbie map" of Fornost. I figured the only way to make it work is to make it in semi 3d. I tried making one out of Fornost and Old Fornost, I succeeded, but it took a lot of work. Any ideas how to make maps for newbies without revealing too much? I'm more than willing t...
by Elmir
Sat Mar 29, 2008 4:56 am
Forum: Archive
Topic: Game mechanics basically
Replies: 11
Views: 6098

Re: Game mechanics basically

I wear cloth as my mage :) But I'd rather have the chance to dodge and land a spell than absorb 5 hps. I'm just saying it is not worth it to be a pure class. My charming(!), bashing(!), caster(!), warrior(!), bashes just as fast. I out bashed a troll, he fled once and he was dead. Sure, he was level...
by Elmir
Sat Mar 29, 2008 3:45 am
Forum: Archive
Topic: Game mechanics basically
Replies: 11
Views: 6098

Game mechanics basically

So, I play a level 71 warrior, which is cool. I like him being a warrior, because I get a few more hps than every other character. And that is seriously all I get from practicing warrior skills. I have EVERYTHING practiced in the warrior guild, except a few pracs in cure light and bless (5 ob is dow...
by Elmir
Wed Mar 26, 2008 5:12 pm
Forum: Off-topic
Topic: MUME Fan Art
Replies: 18
Views: 23224

Re: MUME Fan Art

Cool! But why does he have a squid on his head?
by Elmir
Wed Mar 26, 2008 4:26 pm
Forum: Archive
Topic: After reading through a number of guides...
Replies: 18
Views: 9101

Re: After reading through a number of guides...

Actually, 9 strength isn't that bad! You just can't wear chain or metals. I rather like the spiffy look of a mage who wears tattered cloth, fine grey and a circlet. Walking around lookin' snappy in his brand new smooth shoes, wielding a gem-inlaid staff that shines with a bright light and calls fort...
by Elmir
Wed Mar 26, 2008 3:44 pm
Forum: Archive
Topic: Safespots
Replies: 18
Views: 9941

Re: Safespots

Azazello wrote:of course everyone with haf a clue finished off pukes in forsaken inn. the dead is that this awfully powerful mob is totally out of context.
But there re-heeeee-heeeaallyyyyy are too many safespots in this game. Unless you have sneak. Which was changed. Excellent.
by Elmir
Wed Mar 26, 2008 3:38 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 114999

Re: Recent changes, a bright future ahead

Alkar wrote:
Contrary to popular belief, whining doesn't motivate us. In fact, it does quite the opposite.
Keep up the good work!
by Elmir
Tue Mar 25, 2008 7:47 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 114999

Re: Recent changes, a bright future ahead

Lovely, nice going y'all.
by Elmir
Mon Mar 17, 2008 2:02 pm
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 27586

Re: Test-mume feedback on scout changes

Anyone here know why they changed search/flush in the first place?
by Elmir
Thu Mar 13, 2008 1:51 pm
Forum: Archive
Topic: Out of Curiosity: What Colour Are Your Enemies?
Replies: 24
Views: 16691

Out of Curiosity: What Colour Are Your Enemies?

The worst part of "cha col all def" isn't that it's a hard command to find. It's that all the enemies start out as bright white text! I've seen some odd colours during my lab days, green on white, black on white and even red on yellow (Zaber used it for a session I think). I instantly have to change...
by Elmir
Thu Mar 13, 2008 12:02 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 71582

Re: What would you change?

More rentplaces so that i could actually have time to play and explore this game with my bussy schedule What do you mean by that? It takes a maximum of 5 minutes to run from Isengard to Tharbad or Rivendell. And that's about the most remote place I can think of. My assumption is that he's kind of n...
by Elmir
Wed Mar 12, 2008 2:15 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 71582

Re: What would you change?

You cannot flee and attack at the same time!

;)
by Elmir
Tue Mar 04, 2008 4:48 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 71582

Re: What would you change?

I'd take back old ABR, old Swept and some other areas which included less 6*6 rooms. remove the areas east of NOC and move the bears to new areas north of Trollshaws. And a starting place for humans down in Dunland.
by Elmir
Fri Feb 29, 2008 6:06 pm
Forum: Archive
Topic: Client Use Poll Nominations
Replies: 17
Views: 9628

Re: Client Use Poll Nominations

[Windows] JMC