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by sabish
Sun Mar 16, 2008 2:50 am
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 34448

Re: Test-mume feedback on scout changes

Some more things:
Managing your autowimpy gets harder.

I managed to escape from Glorfindel + 1 with escape, I feared worse.
by sabish
Sun Mar 16, 2008 2:28 am
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 34448

Re: Test-mume feedback on scout changes

I fooled around some and have some things to point out: 1. Sneak wears off, while panic is in effect, but once panic is over you have to manually retype sneak - it would be nice, if sneak automatically reappeares once panic mood is over. 2. Moving out of the room while hidden - very slight delay, so...