Search found 17 matches

by Belamir
Wed Jul 29, 2009 10:57 pm
Forum: Archive
Topic: New server linkspeed
Replies: 10
Views: 7508

Re: New server linkspeed

Welcome to a standard American link.
by Belamir
Fri Mar 13, 2009 9:05 pm
Forum: Archive
Topic: Any future ahead? I guess not.
Replies: 27
Views: 16454

Re: Any future ahead? I guess not.

That's funny.. my assumption would have been that they HAD mailed their inquiries, and just hadn't heard anything back.
by Belamir
Fri Feb 06, 2009 6:35 am
Forum: Archive
Topic: The term 'Darkie'
Replies: 8
Views: 5469

Re: The term 'Darkie'

That's hardly a comparison worth mentioning.
by Belamir
Sun Jan 18, 2009 4:57 am
Forum: Archive
Topic: Mysterious room in The Shire
Replies: 3
Views: 2432

Re: Mysterious room in The Shire

I forsee many, many posts from you in the future, if this one is any indication!
by Belamir
Fri Nov 14, 2008 3:33 am
Forum: Archive
Topic: Survey: World problems
Replies: 29
Views: 14397

Re: Survey: World problems

That's actually a slightly different idea, and I must say I like it even better. A different repop message for each mobile type (plant, etc.) with the option for completely customizable messages would, I think, make for a fairly realistic workload as far as adding this feature to existing mobiles go...
by Belamir
Thu Nov 13, 2008 8:19 pm
Forum: Archive
Topic: Survey: World problems
Replies: 29
Views: 14397

Re: Survey: World problems

Quite an interesting thread, that I somehow completely missed. Thanks to Phloxy for bumping it! I'm a bit disappointed that the idea about a message showing before a zone repops was not commented upon by Sung. In my opinion this would not only be useful, but it would be a terrific job for new builde...
by Belamir
Wed Aug 06, 2008 10:37 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 60050

Re: What would you change?

Smithing would be pretty cool (well, as long as tongs are used, and not tongues), but I suspect balancing the addition of something like this would require a few more steps than a first glance would suggest. If you could only create items that load in shops by default, what would the point be (other...
by Belamir
Sun Jul 20, 2008 7:57 am
Forum: Archive
Topic: The Forum Search Function
Replies: 2
Views: 1807

Re: The Forum Search Function

In case no-one else says it: Thank you!
by Belamir
Tue Jul 08, 2008 10:52 pm
Forum: Archive
Topic: Scout changes
Replies: 8
Views: 4905

Re: Scout changes

A perfectly logical assumption, Pinion, as the changes encourage "stab-and-run" scouts and hurt those that try to fight in a more direct manner.
by Belamir
Wed Jul 02, 2008 7:24 pm
Forum: Archive
Topic: Scout changes
Replies: 8
Views: 4905

Re: Scout changes

You haven't really addressed any of the points I brought up, Ghalad, and I see no reason to repeat myself. Your complaint about not having found a suitable thread to place your post in would be convincing if you had not posted in that thread already. Perhaps I can refresh your memory? http://mume.or...
by Belamir
Mon Jun 30, 2008 10:23 pm
Forum: Archive
Topic: Scout changes
Replies: 8
Views: 4905

Re: Scout changes

He's missing that "first punch" ? I thought the scout changes destroyed a scout's ability to fight when their presence is known, and did not affect that "first backstab" opening? If you honestly want management to reconsider a change, you're going to have to do better than this sort of vague, whiny,...
by Belamir
Mon Jun 09, 2008 11:04 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 60050

Re: What would you change?

Lindonon, new players can ask experienced players questions at any time. I find it a good reason to open shops 24/7 simply because this is the only reason you were able to supply for 'why' shops should be closed at night. It is not a reason. Even as an experienced player I've found it endlessly frus...
by Belamir
Mon Jun 02, 2008 9:58 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 60050

Re: What would you change?

If you want to travel to potentially dangerous areas, you need to accept that there will potentially be danger. The problem I have with making things more 'newbie-PK-escapable' is that this generally also makes it ridiculously harder to kill a half-experienced player. One of the joys of MUME to me, ...
by Belamir
Sat May 10, 2008 8:43 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 60050

Re: What would you change?

Regarding death traps: From what I understand, 'instant' death traps are no longer being built into new areas; the move is away from them, and towards things like mudlled damage falls, 'delayed' death traps, etc. At least I'm pretty sure. I'm not sure if anything is being done about 'old' instant de...
by Belamir
Thu May 08, 2008 12:10 am
Forum: Archive
Topic: Feedback on Ideas
Replies: 2
Views: 1789

Re: Feedback on Ideas

I've seen a lot of feedback on these forums so far. More than that, I've been able to deduce that because of this feedback the V+ read these forums, and also that because some ideas get feedback, the ideas that don't haven't merited it. I've also deduced from a few V+ comments that a flood of largel...
by Belamir
Fri Apr 18, 2008 3:37 pm
Forum: Archive
Topic: Is This Abuse?
Replies: 13
Views: 8528

Re: Is This Abuse?

If you're using that as your reasoning for suggesting this is abuse, Wobbler, I personally think it's shaky at best. It's not as if there aren't instances naturally occuring in the game world where you can quake groups of more than 7 mobiles. Considering the amount of time required to summon this ma...
by Belamir
Thu Apr 17, 2008 4:19 pm
Forum: Archive
Topic: Is This Abuse?
Replies: 13
Views: 8528

Re: Is This Abuse?

What exactly is 'too good to be true' here? Do you have any idea how long it takes to summon that many mobs? Personally I'd rather seek those mobs out and kill them, than do this, even as a solo mage (not that quaking that sort of room isn't tempting..).. EDIT: I suspect that the demotion you are re...