Search found 13 matches

by ciúin
Sun Oct 07, 2012 3:34 pm
Forum: Archive
Topic: Death Of MUME?
Replies: 7
Views: 12072

Re: Death Of MUME?

> The learning curve is so huge there's no point in trying to learn. I don't understand this point. I learned the game from scratch without any help, I'm sure others have and could. I did discover Gray's docs on-line at some point, which helped, but I learned a lot on my own too. > And if you dont h...
by ciúin
Wed Jul 06, 2011 10:02 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 108667

Re: Recent changes, a bright future ahead

After three years, I think it's safe to say, "it's dead, Jim".
by ciúin
Wed Feb 17, 2010 3:15 pm
Forum: Archive
Topic: General Thief Balance Ideas
Replies: 6
Views: 5790

Re: General Thief Balance Ideas

"It is broken for combat." It's broken period. I mean, a thief that can't steal? Think about it! ;-) I imagine the name "thief" is simply a hang-over from DikuMUD, and the class is really supposed to be a "light warrior" (well, scout in fact!), with the warrior class proper as the "heavy warrior": t...
by ciúin
Tue Nov 10, 2009 8:25 am
Forum: Archive
Topic: Next zones for Building
Replies: 8
Views: 4759

Re: Next zones for Building

Although, I'd say that the GH-BM area is pretty dangerous already for the non-experienced player. Within the time that I've been playing (since 2005, if I remember rightly), there have been several measures taken to render the BM/GH area less dangerous: no more huge black wolves in Dense Forest a b...
by ciúin
Thu Aug 27, 2009 8:10 am
Forum: Archive
Topic: where are the gods?
Replies: 4
Views: 3419

Re: where are the gods?

I've got good news and bad news. The bad news is that, as the volume of replies to your post might indicate, MUME is indeed yet another faded and barely populated MUD that exists only for a core group of players and no one else. The good news is, if you want to play anyway, you don't really need a G...
by ciúin
Thu Jul 03, 2008 7:51 pm
Forum: Archive
Topic: Town Justice Problems
Replies: 10
Views: 6080

Re: Town Justice Problems

Vortenos wrote:
ciúin wrote:isn't that in effect cross-race co-operation?
Unless it was organized it would just be coincidental.
[flaming was cut], Timodeus.
by ciúin
Thu Jul 03, 2008 12:33 pm
Forum: Archive
Topic: Town Justice Problems
Replies: 10
Views: 6080

Re: Town Justice Problems

It's all rather moot, though, Wobbler. The "West" in Arda is more like the American "Wild West" than anything in Tolkien: evil "role-playing" pukes rampage at will, and there is no power that can stop them. A thought, though: if such an puke wipes out the defences of the Brandywine Bridge, say, and ...
by ciúin
Wed Jul 02, 2008 2:24 pm
Forum: Archive
Topic: stats or percentage?
Replies: 12
Views: 7990

Re: stats or percentage?

How does one tell one's effective level in the various classes?
by ciúin
Tue Jul 01, 2008 5:57 pm
Forum: Archive
Topic: Town Justice Problems
Replies: 10
Views: 6080

Re: Town Justice Problems

Excellent ideas, Wobbler. In particular, the West definitely needs more protection against evil "role-playing" whities. On the small boys stealing in tbad, isn't it only the one, near the Captain? I think he's treated the same as regular thief as regards killing i.e. you don't get wanted.
by ciúin
Wed Jun 04, 2008 12:19 am
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 64444

Re: What would you change?

pinion wrote:Does anyone have some links to some good mappers?
pencil + paper.
by ciúin
Sat May 24, 2008 8:16 pm
Forum: Archive
Topic: Q: How to get inside Rivendell?
Replies: 7
Views: 6108

Re: Q: How to get inside Rivendell?

Androg is right: you don't have to be a citizen (this is something of a "MUME legend"); but the facility with which you can "seek rivendell" depends on your race and alignment. And of course you must be in the right place (most rooms called "High Moor", but not all, if I remember rightly). I myself ...
by ciúin
Sat May 17, 2008 8:25 am
Forum: Archive
Topic: Fans
Replies: 17
Views: 8677

Re: Fans

I agree with Wobbler most strongly. This must be about the most pointless and annoying addition to the game ever. And oh, so very Tolkienish -- not!

Stray dogs are a nice little bit of local colour, though.
by ciúin
Sun May 11, 2008 10:42 am
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 64444

Re: What would you change?

I'm not sure if anything is being done about 'old' instant death traps, but I agree that I'd like to see them replaced and removed. Old "instant DTs" are being removed. For example, the tower south of Fornost, where the werewolf stands outside, that used to have an "instant DT" -- the down exit fro...