Search found 57 matches
- Sat Nov 27, 2010 4:15 am
- Forum: Archive
- Topic: Help with MMapper2
- Replies: 33
- Views: 159217
Re: Help with MMapper2
Interesting - I hadn't seen mudlet. I use console + powwow. It compiles from source pretty easily once you have gcc installed (install xcode from the installer disk). http://hoopajoo.net/projects/powwow.html He also has some good scripts posted. Powwow is one of the most used clients, so there are a...
Re: SAY echo?
That would be awesome though - add it as an idea suggestion?
And then wait a year or so
But sometimes ideas do still get implemented.
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![Razz :P](./images/smilies/icon_razz.gif)
- Sun Apr 25, 2010 11:18 pm
- Forum: Archive
- Topic: Help with MMapper2
- Replies: 33
- Views: 159217
Re: Help with MMapper2
Edit the qmake file (dont remember the name - project file, makefile, something like that) and remove the crap about svn, I don't know why its in there.
But you shouldn't need to compile your own, just use the one linked on the wiki page?
But you shouldn't need to compile your own, just use the one linked on the wiki page?
- Sun Apr 25, 2010 3:45 pm
- Forum: Archive
- Topic: [HowTo] Advanced Character Statistics
- Replies: 28
- Views: 449595
Re: [HowTo] Advanced Character Statistics
The shorter answer is that you don't want to make a combo cleric. They don't work too well on puke, as the two most important combo spells (armour and shield) are mage ones, so it screw up your class levels pretty badly. And all the awesomest cleric spells need fullclass or close, or massive levels....
- Sun Apr 25, 2010 3:02 am
- Forum: Archive
- Topic: Should I just find another MUD?
- Replies: 20
- Views: 188086
Re: Should I just find another MUD?
I hated levels 1-17 or so. Then it starts to get a bit more fun in terms of what you can handle.
Hang in there!
Keep spamming narrates looking for a group of lowbies - even if someone is much lower level they can maybe still lead some really good xp with you ![Smile :)](./images/smilies/icon_e_smile.gif)
Hang in there!
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sun Nov 22, 2009 5:47 am
- Forum: Archive
- Topic: Teleport keys decaying
- Replies: 5
- Views: 16753
Re: Teleport keys decaying
Any way to tell when they've decayed? Or you just try to teleport to them and end up somewhere else?
Kinda sucks to have to re-get keys each login... i guess that explains some bn requests i've seen as troll now.
Kinda sucks to have to re-get keys each login... i guess that explains some bn requests i've seen as troll now.
- Mon Nov 16, 2009 9:16 pm
- Forum: Archive
- Topic: Linkdrop/ Novoid and Sundeath
- Replies: 5
- Views: 19791
Re: Linkdrop/ Novoid and Sundeath
Weird I just logged in and grinder told me: Grinder tells you 'Set linkdrop if ya dont wanna turn to stone.' So maybe something has changed. I guess the issue is that sometimes the game can't tell that you've been disconnected... so it won't ever void you in that case. I'm not sure what the circumst...
- Mon Nov 16, 2009 9:02 pm
- Forum: Archive
- Topic: Request for troll (beginners') guide
- Replies: 33
- Views: 205207
Re: Request for troll (beginners') guide
If you write it and want someone to check grammar/spelling for you, just post back here with a link
Proofreading is easy, content is hard!
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- Mon Nov 16, 2009 8:52 pm
- Forum: Archive
- Topic: Linkdrop/ Novoid and Sundeath
- Replies: 5
- Views: 19791
Re: Linkdrop/ Novoid and Sundeath
Yup, if no-void is on, you'll still sunrip regardless of a dropped or functional link. That said, the timer keeps counting down even after you lost link - so maybe it'll expire before sunup, then you'd void. But not something you can count-on. Anyone know what the lengths are for novoid vs. noquit? ...
- Mon Nov 09, 2009 3:38 am
- Forum: Archive
- Topic: Teleport keys decaying
- Replies: 5
- Views: 16753
Re: Teleport keys decaying
They decay? I thought they lasted forever. Barring a major new mume release/etc
My mage is still fairly new though, so I'm not 100% sure, hopefully someone more knowledgeable will chime in.
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- Tue Nov 03, 2009 8:28 pm
- Forum: Archive
- Topic: lockpicks near lorien
- Replies: 4
- Views: 11846
lockpicks near lorien
I've heard that some load there, but can't seem to find them myself, despite looking in all the treehouses I could find. Any suggestions?
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Sep 03, 2009 3:46 pm
- Forum: Archive
- Topic: Legend rerolls after 6 months
- Replies: 14
- Views: 38654
Re: Legend rerolls after 6 months
Who should I pester to consider changing this? ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sun Jul 05, 2009 6:03 am
- Forum: Archive
- Topic: mirror quest
- Replies: 5
- Views: 21237
Re: mirror quest
Wierd. I wasn't casting too much, as we were trying to save mana since regen time is pretty important. Cleric blinded most and we slashed one at a time. I did spray some mobs though, perhaps it is just some that gave the immune message?
- Sun Jun 28, 2009 6:05 pm
- Forum: Archive
- Topic: Legend rerolls after 6 months
- Replies: 14
- Views: 38654
Re: Legend rerolls after 6 months
Now we just have to get someone with the power to make changes to read the forum. And then agree to let our democracy/anarchy have the power to influence them, muhahaha! Wish we could do some awesome supermob in-game, and get the "implementor's staff" that would let us make policy decisions for awhi...
- Sun Jun 28, 2009 6:02 pm
- Forum: Archive
- Topic: mirror quest
- Replies: 5
- Views: 21237
Re: mirror quest
Schmidt led me and some others through this the other day. We didn't make it, but we got pretty close. I was able to cast on the mobs okay... what problems did you have, or just that they hit you? Need a protector/rescuer. Lots of gear loads in packs/corpses in the first room, and in some racks on t...
- Tue Jun 23, 2009 9:17 pm
- Forum: Archive
- Topic: Legend rerolls after 6 months
- Replies: 14
- Views: 38654
Re: Legend rerolls after 6 months
Agreed. I've helped several lowbies lately who I had to explain the best way to reset their age was to go throw themselves at a beast and die. They didn't seem to think it was very rp! And no-one was going to help them FOY, obviously, since he was only level 8 or so.
- Tue Jun 23, 2009 5:17 am
- Forum: Archive
- Topic: Legend rerolls after 6 months
- Replies: 14
- Views: 38654
Legend rerolls after 6 months
Please? 12 months is just too long... Either that, or fix the (bug, imo) that has train improve/etc not affect practice %'s. If it was meant to replace rerolls, then make it replace rerolls. Though it adds this whole complex level of cheaterness to combos which is actually pretty fun to play around ...
- Wed May 27, 2009 12:58 am
- Forum: Archive - Clients and settings
- Topic: Mmapper unable to connect - need to update configuration
- Replies: 1
- Views: 17245
Mmapper unable to connect - need to update configuration
In case anyone else has been wondering why mume is suppoesdly back up but I was still unable to connect - mmapper's server setting defaulted to mume.pvv.org - which no longer works! You need to change it to mume.org, then close and re-open mmapper. I think there's been a mmapper update more recently...
- Thu May 21, 2009 12:02 am
- Forum: Archive
- Topic: Is Jahara's reroll calculator accurate?
- Replies: 4
- Views: 24447
Re: Is Jahara's reroll calculator accurate?
Why would you want a non-max int though anyways?
- Thu May 14, 2009 12:49 am
- Forum: Archive
- Topic: OB, def and damage
- Replies: 23
- Views: 173197
Re: OB, def and damage
Thanks again for your awesome responses. I like you!