Same issue on a Xubuntu (latest version) fresh install.
Installation goes perfectly, no error messages.
When attempting to launch the app, I get a seg fault with no other info.
Any help?
Search found 22 matches
- Fri May 28, 2010 1:24 am
- Forum: Archive - Clients and settings
- Topic: MMapper Segfault
- Replies: 2
- Views: 25241
- Fri May 14, 2010 12:28 am
- Forum: Archive - Clients and settings
- Topic: MMapper Segfault
- Replies: 2
- Views: 25241
MMapper Segfault
Hello, After a clean install of Ubuntu 10.04 (with Gnome) I am unable to launch MMapper (the latest version). When attempting to run it via the command line it just exits immediately with "Segmentation Fault". I downloaded the 32-bit .deb file and installed it via the package manager gui. It install...
- Sun Mar 07, 2010 3:30 am
- Forum: Archive
- Topic: Promoting MUME
- Replies: 35
- Views: 173958
Re: Promoting MUME
You can play from the iPhone with a terminal app...but why?
I could see maybe idling in town and chatting but it would be impossible to xp/pk/etc via that kind of interface.
I could see maybe idling in town and chatting but it would be impossible to xp/pk/etc via that kind of interface.
- Wed Feb 24, 2010 6:47 pm
- Forum: Archive - Clients and settings
- Topic: powwow - spell subs
- Replies: 5
- Views: 49112
Re: powwow - spell subs
You can dig it up from my script, or possibly use it as it is. You will just have to implement the special helper aliases _utters, _utrans and _utranc (coloured variant of _utrans). :-) _utters fido _utranc BLUE bless _utters noselacri _utranc MAGENTA blindness _utters bfzat eaaf _utranc GREEN brea...
- Wed Feb 24, 2010 12:41 am
- Forum: Archive - Clients and settings
- Topic: powwow - spell subs
- Replies: 5
- Views: 49112
Re: powwow - spell subs
This is a rather trivial action, you can look at how they do actions for herbs and you will get an idea of how it would be done with spells. #action houdha={#print ($last_line + " (Earthquake)")} If you want it in exactly the same way you described you would need something like: #action ^$1 utters ...
- Mon Feb 22, 2010 7:56 pm
- Forum: Archive - Clients and settings
- Topic: powwow - spell subs
- Replies: 5
- Views: 49112
Re: powwow - spell subs
Anyone?
- Sun Feb 14, 2010 8:02 am
- Forum: Archive
- Topic: General Thief Balance Ideas
- Replies: 6
- Views: 38922
Re: Bn thieves
The thief class in general is broken. Not just BN thieves ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Feb 05, 2010 9:47 pm
- Forum: Archive - Clients and settings
- Topic: powwow - spell subs
- Replies: 5
- Views: 49112
powwow - spell subs
Hey all, Was wondering if anyone had a link to some spell subs for powwow. To be more specific I'm looking for these subs to change the hidden spell names when someone casts into the actual spell names. For instance: Change [mage utters the words "houdha"] into [mage utters the words EARTHQUAKE] I'v...
- Fri Jan 29, 2010 2:39 am
- Forum: Archive
- Topic: [HowTo] Advanced Character Statistics
- Replies: 28
- Views: 463426
Re: [HowTo] Advanced Character Statistics
What would be the ideal pre-improved stats for a warrior/cleric combo? Also, is there a guide somewhere with how you should use pracs on a combo char? I've seen a lot of discussion on stats but information on how many pracs to put into skills is hard to find.
- Wed Jan 27, 2010 5:25 pm
- Forum: Archive - Clients and settings
- Topic: powwow spell timers (Jahara)
- Replies: 4
- Views: 38114
Re: powwow spell timers (Jahara)
Awesome, thanks ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Jan 25, 2010 5:46 pm
- Forum: Archive - Clients and settings
- Topic: powwow spell timers (Jahara)
- Replies: 4
- Views: 38114
powwow spell timers (Jahara)
I downloaded Jahara's powwow scripts from his website and am attempting to use the spell timers. My question is, how do I hide the new variable/deleted variable spam? Currently in-game, the timers show as: cast 'armour' You muster all of your concentration... A blue transparent wall slowly appears a...
- Wed Nov 25, 2009 4:52 am
- Forum: Archive - Clients and settings
- Topic: powwow compile problem - xubuntu - SOLVED
- Replies: 1
- Views: 20012
Re: powwow compile problem - xubuntu
Actually never mind, figured it out. I needed to install libncurses-dev.
I'll leave the thread up in case anyone else is having the same issue.
I'll leave the thread up in case anyone else is having the same issue.
- Wed Nov 25, 2009 4:47 am
- Forum: Archive - Clients and settings
- Topic: powwow compile problem - xubuntu - SOLVED
- Replies: 1
- Views: 20012
powwow compile problem - xubuntu - SOLVED
Hey all, I'm attempting to compile powwow (1.2.16) on the latest version of xubuntu and am experiencing some issues. I've installed the buildessentials package so I do have a working compiler. Below is the error output after running make, ./configure appears to run correctly. gcc -DPACKAGE_NAME=\"\"...
- Thu Jul 30, 2009 6:36 pm
- Forum: Archive
- Topic: New server linkspeed
- Replies: 10
- Views: 37365
Re: New server linkspeed
You find 250ms unplayable? Wow.
- Mon Jun 08, 2009 6:11 pm
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 131757
Re: Scout changes - ideas
Just fight him in water.
Or is that another orc scout im thinking about?
Or is that another orc scout im thinking about?
- Tue Apr 14, 2009 7:54 pm
- Forum: Archive
- Topic: What targets should I be going for?
- Replies: 15
- Views: 80597
Re: What targets should I be going for?
Also keep in mind that you can use Mercenaries to help with mobs that you wouldn't normally be able to kill solo.
- Tue Apr 14, 2009 7:51 pm
- Forum: Archive
- Topic: MUME Time Reset
- Replies: 10
- Views: 31042
Re: MUME Time Reset
Actually I wasn't joking. The people who do engineering work in this game are doing so when it's convenient for them. "Treating it like a business" as you put it would require work to be done when it has to instead of when people can/feel like doing it. New things are exciting/fun for everyone but t...
- Wed Feb 11, 2009 6:02 pm
- Forum: Archive
- Topic: Any future ahead? I guess not.
- Replies: 27
- Views: 135145
Re: Any future ahead? I guess not.
I completely agree.
However, I do understand the frustrations some people express in regards to how MUME is run. I don't agree with them, but I do understand them.
However, I do understand the frustrations some people express in regards to how MUME is run. I don't agree with them, but I do understand them.
- Tue Feb 10, 2009 7:20 pm
- Forum: Archive
- Topic: Any future ahead? I guess not.
- Replies: 27
- Views: 135145
Re: Any future ahead? I guess not.
I think you're missing his point Timodeus. These are the official forums. If MUME management really wants to foster an environment that's condusive to communication and information sharing they would use this tool as it is has the potential to reach a much larger audience than in-game. I think that'...
- Sun Feb 08, 2009 6:59 am
- Forum: Archive
- Topic: MUME Time Reset
- Replies: 10
- Views: 31042
Re: MUME Time Reset
We should have some fun, and try and stage a great war, and have the one ring be findable by those who look for it, etc. maybe have the "battle" of middle earth reset every 2 weeks or something. could be a really fun aspect/scenario to the race wars. Perhaps have angdil give out basic armour and a ...