Search found 5 matches
- Thu Jun 11, 2009 2:45 pm
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 116100
Re: Scout changes - ideas
Hm, started leveling a scout after this discussion. And, quite frankly, this noflee aint too bad. Had escape praced but decayed it, wont get it again since its pretty useless. The good thing with this change is that it gives me an excuse to only stab and venom and never enter closables. Which is a g...
- Mon Jun 08, 2009 2:47 pm
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 116100
Re: Scout changes - ideas
So, 29 pracs on flee is reasonable imho, if you compare it to escape. Everyone needs to flee efficiently. Therefore every sane player would max this skill on all his characters, making the need to learn this skill just an annoying waste of time. The only positive on this would be that you would see...
- Thu Jun 04, 2009 3:31 pm
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 116100
Re: Scout changes - ideas
Ah, my bad then. I did not understand that you suggested that escape should be instant. But with delay and high chance of failure on escape, flee is a stronger skill by far. Except that flee turns a thief into a pathetic version of a warrior without abs. So, the noflee-flag is grossly unfair. So, 29...
- Mon Jun 01, 2009 3:08 pm
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 116100
Re: Scout changes - ideas
Here's a rough idea for how escape could be changed, based on what few people have said already: - "escape" can be turned on/off kind of like sneak. - while escape is turned on, attempting to move while fighting would cause your character to start trying to escape in the given direction. - the esca...
- Sat May 30, 2009 6:40 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 116100
Re: Scout changes - ideas
3 ideas for improving escape that i havent seen elsewhere: Make the thief last entered in room after successful escape, ie the thief manouvers behhind the aggressive mobs/his pk opponents so that the mobs hit pk-opponents instead. Make dooropening+doorclosing automatic on successful escape, assuming...