Search found 136 matches

by Timodeus
Fri Aug 22, 2008 10:26 am
Forum: Archive
Topic: Mage / Cleric spells & hybrids
Replies: 5
Views: 6630

Re: Mage / Cleric spells & hybrids

In general (imho!): I'd max the spells you really want to work (best): Your attackspells, blind, armour, shield, sanc, your main cure-spell, bob, store... You also want to max ride and nearly max wilderness (if that pays depends on your stats). You put some pracs in support spells "until they work"....
by Timodeus
Wed Aug 13, 2008 7:40 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 58366

Re: What would you change?

[...] It's also be nice if there was a personal quality to TPs - I hate exploring a new area for the first time and not getting anything out of it. [...] In fact, there is something like that: [...] There is also another way to gain TPs: MUME grants a consistent TP bonus for the first few times you...
by Timodeus
Fri Aug 01, 2008 9:38 pm
Forum: Off-topic
Topic: Movies to watch
Replies: 56
Views: 89207

Re: Movies to watch

Forget about "Transformers". It is much worse than the critics make you think. I totally fell for it and watched one of the 20 most stupid movies I know...
by Timodeus
Tue Jul 29, 2008 1:20 pm
Forum: Archive
Topic: Hiring a Builder
Replies: 0
Views: 1846

Hiring a Builder

I'm hiring a new builder for one of my areas (which probably has a rather high profile) in the Dol-Guldur-Area. Experienced builders are preferred. Who can apply: - You are an experienced builder (Mw) or a new builder (Mc) with a good testzone (if you aren't sure, just apply). - You have enough time...
by Timodeus
Tue Jul 29, 2008 9:43 am
Forum: Off-topic
Topic: Games to play
Replies: 11
Views: 11557

Games to play

Mass Effect is a really nice game and is worth your time and money. But please note it IS overhyped. The main-story is "short", so short that I nearly feel offended (I basically shoot myself through some 12 large locations and that is it), "side-quests" basically do not exist, you just have a bunch ...
by Timodeus
Mon Jul 28, 2008 10:22 am
Forum: Off-topic
Topic: MUME Ansible
Replies: 19
Views: 16841

Re: MUME Ansible

Wormholes, if they exist, have other issues. You must survive the approach and the passage. Some people have the theory you could find a wormhole in the center of some black holes. Let's assume that is correct. Let's assume the said wormhole leads to another place (if the other place is also in a bl...
by Timodeus
Wed Jul 23, 2008 10:06 am
Forum: Archive
Topic: Next zones for Building
Replies: 8
Views: 4253

Re: Next zones for Building

Type map g in MUME, you'll see a bunch of ? leading east through Mirkwood. That's the old forest road which will eventually (someday) pass through Mirkwood (where we go from there remains to be seen, probably north towards lonely mountain in a bunch of years). Then we connect the Anduin, that's the ...
by Timodeus
Thu Jul 17, 2008 1:55 pm
Forum: Off-topic
Topic: Movies to watch
Replies: 56
Views: 89207

Re: Movies to watch

Oh, I pretty much liked I Am Legend... well, apart from the last five, ten minutes, they sucked. SPOILER-ALERT (in case you still want to watch it) But the message of that movie... urks... "There were too many humans on the world, so god could not be heard anymore. Thus, god killed most of them (ove...
by Timodeus
Tue Jun 17, 2008 8:46 am
Forum: Archive - Clients and settings
Topic: Safe client actions
Replies: 18
Views: 23294

Re: Safe client actions

That's not the point. If some ret^H^H^Hpeople stop triggering on communication-actions they may start to trigger your coin-loot-actions, your auto-group-actions, your ride-actions, your ZBLAM-action, maybe even your (illegal!) auto-track-action... the only way to prevent abuse like that is to use sa...
by Timodeus
Mon Jun 02, 2008 6:24 pm
Forum: Off-topic
Topic: MUME Ansible
Replies: 19
Views: 16841

Re: MUME Ansible

The problem here is that the "faster than light" transmission of information does not work. It just does not work and all experiments that claimed to "have done it!" were cheats (well, at least when they started to give their results to some magazines that are meant for the open public). Maybe the t...
by Timodeus
Wed May 28, 2008 8:43 am
Forum: Archive
Topic: Wart & Monster reimbursment thread
Replies: 6
Views: 3744

Re: Wart & Monster reimbursment thread

because he's an implementor (kind of like Bush he gets a veto) :-) Because he can scrap your work with pushing a few buttons if he does not like it - thus it is a smart thing (from your point of view) to ask first. You do not *have to* get Manwes approval for big things... but you really, really *s...
by Timodeus
Tue May 13, 2008 11:10 am
Forum: Archive
Topic: Too many skills, Not enough Pracs
Replies: 7
Views: 4322

Re: Too many skills, Not enough Pracs

Yes, max means you spend pracs until no guildmaster can teach you anymore.
by Timodeus
Thu May 08, 2008 6:10 pm
Forum: Archive
Topic: Feedback on Ideas
Replies: 2
Views: 1722

Re: Feedback on Ideas

I also think that general feedback is next to worthless if noone is going to do about it. If you post Idead #1 and get "Nice to have" and Idea B "nope, bad idea, because..." but noone does something about it (no time, no coder, no...) what would be the benefit?
by Timodeus
Tue May 06, 2008 9:43 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 101892

Re: Recent changes, a bright future ahead

A+ have more access than V. And it is also about authority (to decide and/or change stuff without having to ask someone).
by Timodeus
Wed Apr 30, 2008 9:25 pm
Forum: Archive
Topic: Zone Available
Replies: 3
Views: 2442

Re: Zone Available

Well, if you have an immortal and are interested as above, you can read the ainur board. The position outlined there is still open...
by Timodeus
Sun Apr 20, 2008 9:29 am
Forum: Off-topic
Topic: Redesigning MUME.org web page
Replies: 68
Views: 63148

Re: Redesigning MUME.org web page

I just point the shading out since the idea of the map was that players should be able to roughly know where they are. If there is a mismatch between "map" and "realitiy" this aim cannot be reached.
by Timodeus
Fri Apr 18, 2008 9:22 pm
Forum: Off-topic
Topic: Redesigning MUME.org web page
Replies: 68
Views: 63148

Re: Redesigning MUME.org web page

I took a while to mark the areas that are currently existing or are in development. Our map should *roughly* correspond with what we have. (And yes, I know I suck at something like this ;)). My lines do not correspond to 100% with MUME but I guess it is close enough. It just should not be off by som...
by Timodeus
Fri Apr 18, 2008 9:27 am
Forum: Off-topic
Topic: Redesigning MUME.org web page
Replies: 68
Views: 63148

Re: Redesigning MUME.org web page

Nice area-map! Great work, two issues (that can be fixed easily, I guess):
a) Some of the texts are hard to read,
b) the lightened area does not reflect our zones (e.g. the NE in Mirkwood is totally wrong).

Apart from that, it is very nice and with some final polishing it will be even better.
by Timodeus
Sun Apr 13, 2008 1:45 pm
Forum: Archive
Topic: Safespots
Replies: 18
Views: 7846

Re: Safespots

A positive thought about "safespots"... have you ever considered them "honeypots"? Be thankful for safespots instead of complaining about. Since with "safespots", you know where your enemy will run. He is wounded, he thinks he cannot make it, thus he runs to a place where he think he is not safe, bu...
by Timodeus
Wed Apr 09, 2008 1:59 pm
Forum: Off-topic
Topic: 11 innovation lessons from creators of World of Warcraft
Replies: 6
Views: 7094

Re: 11 innovation lessons from creators of World of Warcraft

"Analyize how addicion works, forge it into a piece of software, add stuff that seems new and increases the dose from time to time. Remember to make people pay for it". :)