Search found 57 matches

by science
Fri Nov 21, 2008 8:23 pm
Forum: Archive
Topic: Age System
Replies: 8
Views: 14819

Re: Age System

Or perhaps: train improve age

And your char will take up smoking or otherwise increase their aging rate? :)
by science
Fri Nov 21, 2008 7:57 pm
Forum: Archive
Topic: Age System
Replies: 8
Views: 14819

Re: Age System

I think doing something like doubling aging time while retired would help a lot. I re-joined mume after 10 years, FOY'd to a perfect 5th age, got talking into doing moria with people, then mobdied on like my 4th day playing again. That char is basically still not very playable 3 months later, so I'v...
by science
Fri Nov 21, 2008 7:41 pm
Forum: Archive
Topic: How do parry and dodge work?
Replies: 4
Views: 9706

Re: How do parry and dodge work?

Good question! :) I'm not super sure.

I do know that my def warrior can get over 100% pb, and still get hit, so it's clearly an opposed roll. Pehraps there are two rolls, but each opposed separately. Hopefully someone who knows more can chime in..
by science
Sat Nov 08, 2008 7:18 pm
Forum: Archive
Topic: Metals + Armour spell
Replies: 10
Views: 48955

Re: Metals + Armour spell

So if I'm a metal-wearing caster, don't bother with the armour/shield spells? Especially in pvp, where the warriors you'll be facing will hit you anyways. Maybe use armour vs. casters since metals don't absorb spells?
by science
Fri Nov 07, 2008 3:52 pm
Forum: Archive
Topic: Metals + Armour spell
Replies: 10
Views: 48955

Re: Metals + Armour spell

Thanks... a) So since the targeting system works so strongly (at least in pk) it doesn't make sense to just wear a metal breastplate, but maybe only fine chain in other areas? b) If you have fine chain+armour spell and it shows 90% armour, is that the same 90% armour as someone who is wearing just m...
by science
Thu Nov 06, 2008 11:45 pm
Forum: Archive
Topic: Metals + Armour spell
Replies: 10
Views: 48955

Metals + Armour spell

For the wierdo combo casters which wear metal armor - is still still much point in using the armour spell?

Or would it just be for vs. spells at that point?

Thanks!
by science
Thu Nov 06, 2008 11:15 pm
Forum: Archive
Topic: How do we groom new leaders of MUME?
Replies: 12
Views: 32266

Re: How do we groom new leaders of MUME?

This suggestion would definitely add a lot of transparency to the system. Which is good, but dangerous. In a stable system (as mume is) making frequent big changes would be a very bad thing. So it would amke sense that the implementors don't visit as often / etc. Mume is in a pretty polished state r...
by science
Sun Sep 07, 2008 11:53 pm
Forum: Archive
Topic: Ore/Smelting
Replies: 3
Views: 9654

Re: Ore/Smelting

Unfortunately, since you've devoted your life to soldiering, you don't have enough skill to smelt the ore :) Better let the shopkeeper do it for you!

Good question though!
by science
Wed Sep 03, 2008 4:23 pm
Forum: Archive
Topic: Permission to visit with 15 responsible college students
Replies: 5
Views: 11089

Re: Permission to visit with 15 responsible college students

I actually think this is a fascinating thing for a class to study. Virtual worlds are an interesting world, and the comparison of mume and world of warcraft can say a lot about how the human imagination works. As well as the nature of addiction :) I'm run some online communities, and love looking at...
by science
Sun Aug 31, 2008 11:32 pm
Forum: Archive
Topic: Recent changes, any future ahead?
Replies: 4
Views: 18954

Re: Recent changes, any future ahead?

The issue unfortunately in this case seems that everyone playing a thief feels like a major thing got taken away from a mostly-balanced system, with nothing to offset it. It'd be nice to know at least what some of the ideas and ETAs were, to make it worth it for them to hold on. Things seem very war...
by science
Sun Aug 31, 2008 11:27 pm
Forum: Archive
Topic: Next zones for Building
Replies: 8
Views: 15510

Re: Next zones for Building

As a returning user from about 9 years ago, I just wanted to put in that I've been loving the lorien/tbad/moria/mirkwood areas tons. It adds an awesome adventuring aspect to the game to have so much territory to explore. I can't wait until isengard and rohan are finished :) I see the horses of the r...
by science
Thu Aug 21, 2008 10:51 pm
Forum: Archive
Topic: Mage / Cleric spells & hybrids
Replies: 5
Views: 23779

Re: Mage / Cleric spells & hybrids

I'm still somewhat confused about which spells to put just a few practices into, and which to max or nearly max. Granted, I could just dive in and try casting them, but I'm traveling right now so doing lots of pre-thinking rather than actual playing lately. Going for cleric+store+quake for now. Also...
by science
Mon Aug 18, 2008 12:15 am
Forum: Archive
Topic: Promoting MUME
Replies: 35
Views: 138823

Re: Promoting MUME

Ok, I'll try and click those links every day or so... horray for promotion, thanks for having them handy here.
by science
Sun Aug 17, 2008 4:27 am
Forum: Archive
Topic: Mage / Cleric spells & hybrids
Replies: 5
Views: 23779

Re: Mage / Cleric spells & hybrids

Thank you for your most excellent response! :) I had heard decaying was easier, I didn't realize that much! Store+earthquake was made less effective recently, right? It also rather relies upon soloing, since it damages everyone... Soloing realistically is always pretty common I guess. I'm still slig...
by science
Fri Aug 15, 2008 6:05 pm
Forum: Archive
Topic: Mage / Cleric spells & hybrids
Replies: 5
Views: 23779

Mage / Cleric spells & hybrids

Hi, Returning after a long time away, and trying to wrap my head about this whole practicing in one class messes up your other classes thing. I have a level 29 that used to be a mage/cleric hybrid. Sounds like this isn't the best idea anymore? Which is more useful then? I don't tend to like soloing,...
by science
Thu Aug 14, 2008 4:36 pm
Forum: Archive
Topic: Question about mobdeath penalty (not complaint)
Replies: 41
Views: 160556

Re: Question about mobdeath penalty (not complaint)

I'm another in favor of nerfing death a bit. Not completely, but the more the better in my mind, up to about 50%. I played most about 9 years ago, but quit when I mobdied several times in a row. I've stopped back from time to time, but never stick with it because I know I'm just going to get frustra...
by science
Wed Aug 13, 2008 7:08 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 1085242

Re: What would you change?

I'm going to reply focusing primarily on things that I think keep people AWAY from mume. 1) As many others have said, mobdeath is too strong. Yes, this adds to the fear+excitement, but it could be toned down a lot and still have this. Plus the "losing eq" possibility also adds quite a bit of fear. I...