Or, in the case of a steep cliff or a waterfall:
"You have to climb to go there."
"Climbing down looks very difficult and falling would cause a great deal of damage."
Search found 187 matches
- Mon May 12, 2008 10:32 am
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1088444
- Fri May 09, 2008 1:14 pm
- Forum: Archive
- Topic: Time Sinks
- Replies: 24
- Views: 93655
Re: Time Sinks
Today, I wanted to see if I could make something of an old character of mine.
After two hours of not being allowed into Lórien to practice, I retired again.
After two hours of not being allowed into Lórien to practice, I retired again.
- Wed May 07, 2008 12:12 pm
- Forum: Archive
- Topic: Feedback on Ideas
- Replies: 2
- Views: 8082
Feedback on Ideas
Lack of V+ feedback on ideas posted by mortals have long been viewed as a problem by a large share of MUME's playerbase; these web boards offer a good remedy for that. This does not have to include getting involved in lengthy discussions, which obviously could take away a great deal of time from fix...
- Wed May 07, 2008 9:32 am
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 19809
Re: Deep mines of the Blue Mountains
Last I checked it wasn't a war mattock, it was a steel-shafted mattock.
- Sat May 03, 2008 3:30 pm
- Forum: Archive
- Topic: I need help with Lindrop
- Replies: 2
- Views: 8278
Re: I need help with Lindrop
As far as I understand, you are allowed to use linkdrop actions to remain online as long as you are not AFK. If you go AFK, you have to turn it off.
With the improved mume-side linkloss detection, it is probably better not to use the linkdrop feature at all.
With the improved mume-side linkloss detection, it is probably better not to use the linkdrop feature at all.
- Tue Apr 29, 2008 10:24 am
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 176142
Re: Travel Points
I remember reading about that bonus in the original news, but I cannot say I have actually seen it affect either of my new characters (one Elf, one Troll and one Orc).
Random seems to be more important than all other factors together.
Random seems to be more important than all other factors together.
- Mon Apr 28, 2008 9:24 pm
- Forum: Archive
- Topic: Prioritizing bugs
- Replies: 11
- Views: 19879
Re: Prioritizing bugs
Regarding the rescue spam reduction ( viewtopic.php?f=18&t=512 ), I think the same should go for groupmates being bashed.
- Mon Apr 28, 2008 10:27 am
- Forum: Archive
- Topic: Prioritizing bugs
- Replies: 11
- Views: 19879
Re: Prioritizing bugs
These are the five I would prioritise, although I would give getting rid of the move penalty for track even higher priority than any bugfix: A track bug: http://mume.org/forum/viewtopic.php?f=18&t=163 A rescue bug: http://mume.org/forum/viewtopic.php?f=18&t=512 Level requirements bug: http://mume.or...
- Sun Apr 27, 2008 8:16 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1134977
Re: Recent changes, a bright future ahead
Here's an idea for a brighter future for this forum:
Anyone who curses at another player or otherwise posts personal insults not related to the subject of the thread should be banned for a fortnight.
Anyone who curses at another player or otherwise posts personal insults not related to the subject of the thread should be banned for a fortnight.
Re: whining
It's a scout with notracks, the second worst plague of mume (I think portals being able to transfer groups of 10+ is worse).
- Mon Apr 21, 2008 7:37 pm
- Forum: Archive
- Topic: Negative Effects of Cross-Class Practicing
- Replies: 16
- Views: 55808
Re: Negative Effects of Cross-Class Practicing
The effects of a skill drop also depends on the class of the skill . A 5% decrease in a weapon skill gives -1 ob regardless of level, which equals the effect of losing 0.2 effective levels as a warrior and can be ignored. A 5% decrease in a spell at level 25 equals the effect of losing 1.25 effectiv...
- Sat Apr 19, 2008 3:29 pm
- Forum: Archive
- Topic: Ingame mechanics of following
- Replies: 3
- Views: 9344
Re: Ingame mechanics of following
Giving it some thought, I've decided I think it would be better to give followers delay too; however, it is important that this delay does not keep anyone too busy following to be able to stop following (compare to commands entered by a sneaker following someone that are never executed). Related del...
- Fri Apr 18, 2008 9:37 am
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 176142
Re: Travel Points
Does North of Ingrove down ABR through OOC to south of Lorien through Moria and Dunland to Broghha, then back up via Tharbad and Bree to Old Fornost and then via Midgewater Marshes and through brush to Warrens sound like a small area for a non-legend Orc to be tping in?
- Thu Apr 17, 2008 6:48 pm
- Forum: Archive
- Topic: Is This Abuse?
- Replies: 13
- Views: 40001
Re: Is This Abuse?
At most 7 mobs can be engaged to a player at a time, or about one in every fifty mobs summoned.
- Wed Apr 16, 2008 11:41 pm
- Forum: Archive
- Topic: Is This Abuse?
- Replies: 13
- Views: 40001
Re: Is This Abuse?
I assume the Half-Elf who was sleeping in there was planning to do just that.
- Wed Apr 16, 2008 12:16 pm
- Forum: Archive
- Topic: Is This Abuse?
- Replies: 13
- Views: 40001
Is This Abuse?
I was TPing my poor Snaga near RtT when this occurred... o~ cW tt: this d: exit HP:Hurt Mana:Icy>w;e Watery Tunnel A huge grizzly bear is here, roaming the wild. A grizzly cub is here, snarling loudly. A grizzly cub is here, snarling loudly. A grizzly cub is here, snarling loudly. A huge grizzly bea...
- Wed Apr 16, 2008 9:40 am
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 176142
Re: Travel Points
I'm not so sure, Orix - from what I can tell, the problem is rather the way one gets TPs these days (just following the road from Forlond to Bree is at least as profitable as visiting Moria, for instance) and applies to all races but Trolls (who require ridiculously few TPs), although Orcs are worse...
- Wed Apr 16, 2008 9:14 am
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 176142
Re: Travel Points
Last night I, as a Snaga, entered a set of rooms below a very-hard-to-return-from climb exit behind a hidden door for the first time in the 10 years I've known it existed, and got 3 TPs. I also managed to gain a whole of 7 TPs swimming underwater below the whirlpool in Moria, having tped in 30-odd z...
- Tue Apr 15, 2008 3:12 pm
- Forum: Archive
- Topic: Trapped by a clump of roots...
- Replies: 13
- Views: 36858
Re: Trapped by a clump of roots...
The werewolf and roots north of Forlond pop three rooms apart, although the werewolf is closed in by default.
Edit: Or is that five rooms, with a termite in between?
Edit: Or is that five rooms, with a termite in between?
- Tue Apr 15, 2008 9:05 am
- Forum: Archive
- Topic: Trapped by a clump of roots...
- Replies: 13
- Views: 36858
Re: Trapped by a clump of roots...
You can also ask other players to come to your aid, or, if you are in the Old Forest, Tom Bombadil.
There is also a piece of equipment that can be used to break free of roots, but it might be hard to aquire.
There is also a piece of equipment that can be used to break free of roots, but it might be hard to aquire.