Search found 67 matches

by Caerroil
Tue May 27, 2008 9:01 pm
Forum: Archive
Topic: Warriors and spells
Replies: 27
Views: 62902

Re: Warriors and spells

Yes, some herblores, like drake-slumber, are much harder to mix than others, like baker, which very rarely fails.
by Caerroil
Sat May 24, 2008 11:58 am
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 1080760

Re: What would you change?

Someone with some experience playing WoW should respond to Jahara, but I will add what I know. While getting to the level cap in WoW isn't nearly as hard as it is to do the same in MUME it is far harder than it is to gain level 25 in MUME, with harder I mostly mean requires more time. From some quic...
by Caerroil
Fri May 16, 2008 6:10 pm
Forum: Archive
Topic: Warriors and spells
Replies: 27
Views: 62902

Re: Warriors and spells

But now, when I think of it - we're getting slightly off-topic. My original emphasis after all was that warriors can nearly max everything they need while that is not the case for casters. Not even a lvl100 mage could have all the useful (mage) spells at a useful level. He still wouldn't have enoug...
by Caerroil
Fri May 16, 2008 9:38 am
Forum: Archive
Topic: Warriors and spells
Replies: 27
Views: 62902

Re: Warriors and spells

Thurge: 80% bash will work just fine when you are agg bashing stuff without much defence, but if you are in wimpy mood it will fail a lot vs. most things. As far as I can tell bashing doors doesn't depend on your bash skill (at least not much at all), your STR is by far the most important thing and ...
by Caerroil
Thu May 15, 2008 9:35 pm
Forum: Archive
Topic: Warriors and spells
Replies: 27
Views: 62902

Re: Warriors and spells

Andróg, none of my posts above were directed at you. Regarding your prac-set I have a few issues with it. I'd like around 2 more pracs in each of bandage, pick, swim, climb and ride if not you are highly likely to get below 90% in the last three and bandage will be below 40% and that is just too ann...
by Caerroil
Wed May 14, 2008 10:34 pm
Forum: Archive
Topic: Warriors and spells
Replies: 27
Views: 62902

Re: Warriors and spells

While most warrior skills gives very limited benefits from being maxed there are some that you do gain significant benefits from. Rescue being the skill benefiting (the one you rescue) the most from being maxed, also bash does have a real and good benefit even if it isn't quite as stable as one migh...
by Caerroil
Tue May 13, 2008 11:38 pm
Forum: Archive
Topic: Warriors and spells
Replies: 27
Views: 62902

Re: Warriors and spells

While 8 pracs in cure light might be a little much, some 3-4 is more reasonable IMO, it doesn't have any large impact on your warrior abilities. So decaying all your spells, and scout skills, won't really make your natural hp-regen any better and it will be worse than what you can do with natural hp...
by Caerroil
Fri May 09, 2008 12:07 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 1080760

Re: What would you change?

An official, and mandatory, client wouldn't prevent cheating. All it would do is make it a little harder and most of all annoy the people who doesn't like it for whatever personal reason (like "bad" syntax, "bad" UI, "bad" colours, "bad" performance, "bad" whatever) and those who can't get the clien...
by Caerroil
Tue May 06, 2008 5:26 pm
Forum: Archive
Topic: Deep mines of the Blue Mountains
Replies: 11
Views: 19487

Re: Deep mines of the Blue Mountains

I would not recommend anyone unfamiliar with the area to enter it alone. If you do anyway be very watchful of what happens. As far as a recommended group I'd say 3 level 15ish is a minimum if you don't know the area.
by Caerroil
Tue May 06, 2008 11:59 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 1109269

Re: Recent changes, a bright future ahead

I thought only a few of the A had access to the C code, but since a few people posting above me with more time spent "up there" and most likely more knowledge than me didn't mention that I guess I was wrong.
by Caerroil
Wed Apr 23, 2008 7:47 am
Forum: Archive
Topic: Negative Effects of Cross-Class Practicing
Replies: 16
Views: 55178

Re: Negative Effects of Cross-Class Practicing

An important thing to consider when it comes to multi-classing is how dependant on a high knowledge a skill/spell is to work properly. Some skills more or less only work if you have a very high knowledge in them, skills like sneak and backstab will be quite poor with less than 101% in them and even ...
by Caerroil
Mon Apr 21, 2008 6:44 pm
Forum: Archive
Topic: Negative Effects of Cross-Class Practicing
Replies: 16
Views: 55178

Re: Negative Effects of Cross-Class Practicing

How the penalty manifests itself is "simple", pracs in all non class A skills/spells will make your skills/spells in class A less good (it will also affect your OB, hps, moves and mana which can be good or bad depending on what your main class is and what you pracced). How big the effect will be is ...
by Caerroil
Wed Apr 16, 2008 8:08 pm
Forum: Archive
Topic: PANIC! A rethink...
Replies: 11
Views: 27721

Re: PANIC! A rethink...

Guess what? I also have a scout and it never had any lack of pracs, even at level 25. Pracs after that went to some convenience skills (bandage, climb, swim), maxing some not-essential-to-max skills and a few more warrior pracs when prac distribution allowed it without dropping scout skills too much...
by Caerroil
Wed Apr 16, 2008 12:20 pm
Forum: Archive
Topic: PANIC! A rethink...
Replies: 11
Views: 27721

Re: PANIC! A rethink...

Elec: And no, escape is not thief only skill. You can always learn it and use it. Oh, wait, it takes alot of precious pracs? Yes, yes it does. But scouts dont get it free of charge either... I have said it before, and will most likely say it again, scouts have the least lack of pracs of any class e...
by Caerroil
Sat Apr 12, 2008 11:17 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 1109269

Re: Recent changes, a bright future ahead

Er, where is the risk of being stabbed? You are searching, so you can't get stabbed! Unless you track there is no chance what so ever of finding a scout, and not all characters can track fast enough to avoid a backstab. In my test I did max backstab, sneak, escape, missile and hide and had 10 pracs...
by Caerroil
Sat Apr 12, 2008 6:10 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 1109269

Re: Recent changes, a bright future ahead

Yes, I rarely play scouts (and I don't think that it is any secret). However I have had two legend scouts (I let one delete and the second is now fairly high level), but mostly I have a fair amount of experience playing against and chasing scouts. Snarp seems to be one of the few scout players who u...
by Caerroil
Thu Apr 10, 2008 5:51 pm
Forum: Archive
Topic: Weapon weights
Replies: 6
Views: 9903

Re: Weapon weights

Weight:
25 = 1/2 lb
50 = 1 lb
650 = 1 stone
That was taken from close to the top on the page you submitted :)
by Caerroil
Thu Apr 10, 2008 5:40 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 1109269

Re: Recent changes, a bright future ahead

Why should scouts be able to max all available class skills? No other class can do that. That said scouts can max more skills than any other class can, so I'd hardly say that they lack pracs, now they might be more on the level with other classes in that regard. Why should scouts be the easiest clas...
by Caerroil
Thu Apr 03, 2008 1:27 am
Forum: Archive
Topic: Question about mobdeath penalty (not complaint)
Replies: 41
Views: 159297

Re: Question about mobdeath penalty (not complaint)

The difference is that mobs are highly predictable, at least compared to players. You won't run into a black uruk patrol (big nasty group of mobs) while doing Bill Ferny, but 10 trolls or 3 orcs (of whities if you are playing darkie) or something might come and kill you. Also MUME is very much a PK ...
by Caerroil
Wed Apr 02, 2008 7:15 pm
Forum: Archive
Topic: Question about mobdeath penalty (not complaint)
Replies: 41
Views: 159297

Re: Question about mobdeath penalty (not complaint)

You are allowed to use hotkeys that do most things as long as they don't do any of this: * Automatically change the command executed by a hotkey based on output from the game. * Automatically change the content of a variable used by a hotkey based on output from the game. * Produce spam. (Ex. Sendin...