Caerroil, you should pay more attention to the Ainur board.
Just lately Ilie posted the list of people who have C-access.
Search found 128 matches
- Wed May 07, 2008 1:03 am
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1126474
- Tue May 06, 2008 6:18 am
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1126474
Re: Recent changes, a bright future ahead
Don't get me wrong, Jahara, I agree that everything didn't just go stale after the scout changes, but let me be a bit... well, a bit of something.
So: what exactly is the notable difference between giving a Vm C-access and promoting the Vm to A?
So: what exactly is the notable difference between giving a Vm C-access and promoting the Vm to A?
- Wed Apr 30, 2008 12:42 am
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 174503
Re: Travel Points
The bonus exists, I noticed it with the new troll I made. However, it's so small (compared to the average tps needed per level) that it's useful only for newbies and trolls.
- Mon Apr 28, 2008 10:25 pm
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 174503
Re: Travel Points
Most deathtraps are rather predictable from the room-name (which can be visible through "exits") or from the "look dirX".
- Mon Apr 28, 2008 10:20 pm
- Forum: Archive
- Topic: Prioritizing bugs
- Replies: 11
- Views: 19707
Re: Prioritizing bugs
mobdeaths where majority of the damage was from fall/mudlle trap I agree with Jahara. 100%. Just few days ago I managed to mobrip from full hps (which was about 200hps for that char at that moment) by losing almost all my hps to fall damage and then a semi-dt right after it. In between those two I ...
- Thu Apr 24, 2008 11:58 pm
- Forum: Archive
- Topic: Recent changes, a bright future ahead
- Replies: 99
- Views: 1126474
Re: Recent changes, a bright future ahead
Years ago I used to play my scout with sucky moves a lot, so avoiding the enemy through circle-hiding and whatnot was part of the play just to survive fights I couldn't win. My 2 cents based on that is: yes, using common sense and being observant still helped you to find the circle-hiding thief, how...
- Fri Apr 18, 2008 1:10 am
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 174503
Re: Travel Points
Aglach, that is largely because already the areas north of Morthan and west of Neni add up to a very large number of zones, many of which are only very very selectively visited by people. Combine that with the low number of players online these days and you have the result - anyone who steps of the ...
- Tue Apr 15, 2008 10:12 pm
- Forum: Archive
- Topic: Trapped by a clump of roots...
- Replies: 13
- Views: 36670
Re: Trapped by a clump of roots...
It's five. Termites in the middle.