Search found 113 matches

by Elestir
Mon Mar 17, 2008 3:14 pm
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 34102

Re: Test-mume feedback on scout changes

Maybe management should clarify what they see as a problem with thieves/scouts. For now these are problems I see: Flushing in a room doesn't always prevent sneakers to pass through. Spamrevealing is tedious. Awareness is almost useless. (too unreliable and too costly) Inconsistency of sneak effectiv...
by Elestir
Sun Mar 16, 2008 11:54 pm
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 34102

Re: Test-mume feedback on scout changes

While I didn't test it on test mume, let me comment on one of the ideas... Taking away the sneak from scouts affected by panic is interesting idea, yet it could be way too harsh, as someone mentioned already. Sneaking is undoubtely the primary skill of any scout, and inability to use this skill when...
by Elestir
Sat Mar 15, 2008 12:28 pm
Forum: Archive
Topic: Out of Curiosity: What Colour Are Your Enemies?
Replies: 24
Views: 20235

Re: Out of Curiosity: What Colour Are Your Enemies?

Intense green (GREEN) via client. For roomname I use bold.
by Elestir
Thu Mar 13, 2008 9:46 am
Forum: Archive
Topic: I Know More than Everything!
Replies: 5
Views: 3895

Re: I Know More than Everything!

Just consider 100% an index relative percentile. At 100% in a skill, your skill level is exactly 100% of the index. The index in turn being an indicator for when somebody is "really, really good" at the skill. There you go, problem solved. That would work only if your proficiency in a skill was bas...
by Elestir
Wed Mar 12, 2008 1:31 pm
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 86814

Re: What would you change?

As long as fleeing (leaving the room) is the only effective and easily accessible way of interrupting bashes and spells, ppl will hit-flee, it's easy as that. Even vs group of nonbashing warriors/scouts, hit-fleeing gives advantage, as they can get melee on next attempt to engage, but not if they ar...
by Elestir
Tue Mar 11, 2008 11:45 pm
Forum: Archive
Topic: Enslaved shadows
Replies: 12
Views: 7728

Re: Enslaved shadows

Making life easier for evil whities is not one of my priorities, sorry. :twisted: If this is too much to ask, then don't make it easier for evil whities. Just make it fair and let the affected chars prac command. I just suggested easier solution. And btw, it wouldn't make life to potentially evil c...
by Elestir
Tue Mar 11, 2008 12:37 am
Forum: Archive
Topic: Enslaved shadows
Replies: 12
Views: 7728

Re: Enslaved shadows

Hey Gothmog, could you please, while you are at it, increase also the number of available pracs in command to evil aligned whities? The only place where command can be learnt enough is Rivendell atm. So bit more pracs in BM, Fornost, or Vale of Anduin, etc. would be really nice (I'd vote for BM, but...
by Elestir
Fri Mar 07, 2008 11:11 pm
Forum: Archive
Topic: Search, Reveal and Flush
Replies: 9
Views: 6549

Re: Search, Reveal and Flush

Being stabbed while revealing/flushing is a very common complaint From my own experience this is only possible if you started your reveal too late (i.e. 0.5 sec or less before the actual backstab landing time). In cases that could end like that I usually move out of the room rather than risking tha...
by Elestir
Fri Mar 07, 2008 4:24 pm
Forum: Archive
Topic: [Project] Supermobs
Replies: 29
Views: 17997

Re: [Project] Supermobs

I think the direction it should take would be making the smobs doable with weaker groups (perhaps even soloable), but at the cost of time required to kill it. That way, it will be more fun, as you won't have to "skip" it for the lack of groupmembers, and at the same time you will give better opportu...
by Elestir
Mon Mar 03, 2008 12:13 am
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 86814

Re: What would you change?

I would make linkless flag visible again and I would also add a new option for "change" command which when enabled would prevent attacking of a linkless target. Actually for players who would have said feature disabled, the linkless status would remain ignored. And changing the said feature would be...
by Elestir
Wed Feb 27, 2008 7:55 pm
Forum: Archive
Topic: Survey: World problems
Replies: 29
Views: 21975

Re: Survey: World problems

Most of these repop problems would be solved, if some special message showed shortly before the actual repop. (30 secs?) Something like: " You have a ticklish sensation. " Also people who would enter the zone which is about to repop in less than those 30 secs would get this (or some other) special m...
by Elestir
Mon Feb 25, 2008 3:18 pm
Forum: Archive
Topic: Client Use Poll Nominations
Replies: 17
Views: 11984

Re: Client Use Poll Nominations

Mappers:

[Linux] MMapper2
[Windows] MMapper2
[Linux] Pandora
by Elestir
Sun Feb 24, 2008 12:08 am
Forum: Archive
Topic: Client Use Poll Nominations
Replies: 17
Views: 11984

[Linux] Powwow

You said put it in subject... Wonder why everyone is putting it in the message body.