Search found 113 matches

by Elestir
Sun Jun 08, 2008 2:32 pm
Forum: Archive - Clients and settings
Topic: Safe client actions
Replies: 18
Views: 29853

Re: Safe client actions

Everyone should be responsible for his actions. And yes I mean literally both manually executed ones and automatic ones executed by their client scripts. If you can't write client actions that are not abuseable, better don't write them at all. On the other hand, an attempt to abuse client actions of...
by Elestir
Sat Jun 07, 2008 6:00 pm
Forum: Archive
Topic: Q: How to get inside Rivendell?
Replies: 7
Views: 8390

Re: Q: How to get inside Rivendell?

The question I actually have related to Lorien is: can half-elves get in on their own as well? yes They can get in, but they cannot lead others in (where elves can). AFAIK both elves and half-elves can lead others in. Just other races who are citizens can't lead non-citizen non-elves or non-half-el...
by Elestir
Thu May 29, 2008 9:20 pm
Forum: Archive - Clients and settings
Topic: Powwow Questions
Replies: 16
Views: 28061

Re: Powwow Questions

You can achieve this by using external tool named "tee". E.g.:

Code: Select all

powwow | tee -a -i session.log
by Elestir
Sun May 18, 2008 1:15 am
Forum: Archive
Topic: Warriors and spells
Replies: 27
Views: 22679

Re: Warriors and spells

Playing an elf warrior as a bobber is actually not that bad idea. It's one of the way to utilize the elven manaregen. And bob is handy for elf, because moveregen is not really where elves excel.
by Elestir
Mon Apr 28, 2008 4:05 pm
Forum: Archive
Topic: Prioritizing bugs
Replies: 11
Views: 9112

Re: Prioritizing bugs

The bug with no delays for followers has huge impact on PK. Even following mobs "abuse" it probably.

For details, check: viewtopic.php?f=2&t=681
by Elestir
Tue Apr 22, 2008 8:33 pm
Forum: Archive
Topic: Negative Effects of Cross-Class Practicing
Replies: 16
Views: 17975

Re: Negative Effects of Cross-Class Practicing

Warrior / \ Scout Cleric \ / Mage This picture is bit misleading. Following table gives better idea about the "distances", but it is only a rough approximation. For whities: Warrior Thief Cleric Mage Warrior 1 1/2 1/3 1/4 Thief 1/2 1 1/4 1/3 Cleric 1/3 1/4 1 1/2 Mage 1/4 1/3 1/2 1 For darkies: Warr...
by Elestir
Sun Apr 20, 2008 1:47 pm
Forum: Archive
Topic: Ingame mechanics of following
Replies: 3
Views: 4459

Re: Ingame mechanics of following

I thought the delay for the leader happened before you were moved into the next room, not once you were in it. If so this whole argument is flawed. I'll see if I can find a bunch of mounts or something and verify though ;) I am pretty sure that I am right and the delay comes *after* the movement. A...
by Elestir
Fri Apr 18, 2008 4:11 pm
Forum: Archive
Topic: Ingame mechanics of following
Replies: 3
Views: 4459

Ingame mechanics of following

Current behavior of movement in MUME: You are moved to nearby room and if the movement didn't happen indoors you also suffer a small delay (0.25 sec). (exception is fleeing, which doesn't seem to have this post-delay) Current behavior of follow in MUME: When leader moves he suffers the post-delay, ...
by Elestir
Mon Apr 14, 2008 11:05 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 128243

Re: Recent changes, a bright future ahead

Unless you track there is no chance what so ever of finding a scout, and not all characters can track fast enough to avoid a backstab. Well, you shouldn't need to track in every room - it's only the first room that takes a while to pick up tracks. Following them is too quick to get stabbed. Also if...
by Elestir
Mon Apr 14, 2008 10:56 pm
Forum: Archive
Topic: PANIC! A rethink...
Replies: 11
Views: 7914

Re: PANIC! A rethink...

How about giving players option to decide when they want panic and when not. For that, panic would also have to bring some bonuses of course, not just penalties. E.g.: fleeing without panic (through flee command) = current flee but 10% slower fleeing with panic (through change wimpy) = current flee ...
by Elestir
Sat Apr 12, 2008 11:01 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 24267

Re: Scout changes - ideas

Even as man ... with all EQ i know of to improve MVs & MV regen, 117% wilderness, only holding 40lbs of equipment, bree to RD will deplete all my moves if i go mountless. bah! Without rather high STR and travelling lore it is adequate that all your moves got depleted. If it was possible to spam fro...
by Elestir
Wed Mar 26, 2008 3:49 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 128243

Re: Recent changes, a bright future ahead

Contrary to popular belief, whining doesn't motivate us. In fact, it does quite the opposite. Being demotivated by whining is not better than being motivated by it, as it makes you susceptible to manipulation. E.g. let's say there is a feature I like and wouldn't like it to get changed. I could sta...
by Elestir
Wed Mar 26, 2008 12:25 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 128243

Re: Recent changes, a bright future ahead

They can easily solve the problem of scouts not being able to effectively fight in closed area fights by improving shoot (re-allowing wimpy mood for shooters for example, but that's not the only possibility). As for sneakers being more easilly spammed down in bottlenecks, that's a good thing imo.
by Elestir
Mon Mar 24, 2008 4:18 pm
Forum: Archive
Topic: Light or Artificial Light
Replies: 1
Views: 1831

Re: Light or Artificial Light

Sun gives *, moon gives ), everything else (items or room) gives !.
by Elestir
Mon Mar 24, 2008 4:12 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 128243

Re: Recent changes, a bright future ahead

Alve, there is one obvious advantage in not revealing the goal. If no1 knows what goal your actions followed, no1 can also say if you succeeded or failed. More than that you can always update your goal to what the actual effect is, showing everyone how "successful" you are. :-) Although to be fair, ...
by Elestir
Thu Mar 20, 2008 4:35 pm
Forum: Archive
Topic: Collar and Fur Absorption
Replies: 5
Views: 4014

Re: Collar and Fur Absorption

Collars have no effect on absorb for body or head. Although I could be wrong but I dont know how you would test it or find out without having a ainur. The only collars in the game have a max hp abs of 1 point and while its % is around 90 i believe I think that the .9 hp would be very difficult to n...
by Elestir
Wed Mar 19, 2008 5:29 pm
Forum: Archive
Topic: Keep at bay
Replies: 15
Views: 9344

Re: Keep at bay

And regarding the keep-at-bay vs bash... Keep-at-bay only works when the spear user is not in any kind of delay. If he is bashing himself, he won't keep you at bay on your attempt to bash it. Neither will he keep you at bay if he is revealing for sneakers, etc... (correct me if I am wrong) So it is ...
by Elestir
Wed Mar 19, 2008 5:25 pm
Forum: Archive
Topic: Keep at bay
Replies: 15
Views: 9344

Re: Keep at bay

Edvard wrote:I'm pretty sure i would've won alltogether if I had kept fleeing around.
I'm pretty sure you wouldn't have won if you kept fleeing around, because your foe would simply stop attacking you and leave. :-)
by Elestir
Wed Mar 19, 2008 5:19 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 34225

Re: Link cap

I see your point, but Rogon is right as well. All in all it would hurt MUME not help it. I see alternative solution in changing the part of mechanics of MUME that is heavily link dependent into a less link dependent mechanics. One such change was change to flee years ago. Basically if there is anyth...
by Elestir
Wed Mar 19, 2008 5:03 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 31275

Re: Testmume feedback on scout changes revision 2

Snarp wrote:i'm sick of getting the you've been caught by surprise message on a sleeping victim
Didn't this get fixed several rl years ago?