Time spent playing the game can be quite enjoyable, but there are many aspects of the game that are very time-consuming while having very low entertainment value.dianos wrote:The real life time spent is only a "cost" if you are not enjoying your time spent playing the game.
Search found 187 matches
- Wed Jun 11, 2008 10:25 am
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 161967
Re: Question about mobdeath penalty (not complaint)
- Sun May 25, 2008 12:47 pm
- Forum: Archive
- Topic: Q: How to get inside Rivendell?
- Replies: 7
- Views: 19422
Re: Q: How to get inside Rivendell?
I have heard claims that being a Grey Havens citizen makes it easier to get into Rivendell.
- Wed May 21, 2008 1:05 pm
- Forum: Archive
- Topic: The Forum Search Function
- Replies: 2
- Views: 8020
The Forum Search Function
The search function seems far too keen on claiming a search keyword is too common, how about making it a tad less restrictive? Even when limiting the search to topics only, knowing there is at most two or three threads matching a desired keyword, I frequently get the "The following words in your sea...
Re: Fans
They add move delay and noise too, coyote, if your group consists of more than one other player or mobile - particularly if the fan is following someone other than the leader.
Re: Fans
Not enough to prevent 7 fans from coming to me or my groupmates within a period of 15 minutes, apparently.
Re: Fans
... but likely only to have it reappear a few moments later.
Re: Fans
That last "feature" sounds particularly bad.
- Sun May 18, 2008 11:46 am
- Forum: Archive
- Topic: Prioritizing bugs
- Replies: 11
- Views: 19971
Re: Prioritizing bugs
The bug that makes tracks decay on any weather change, even if it is just an increase or decrease in clouds, should obviously have high priority too.
- Sat May 17, 2008 8:21 pm
- Forum: Archive
- Topic: Warriors and spells
- Replies: 27
- Views: 64793
Re: Warriors and spells
It's called "track".
- Sat May 17, 2008 10:42 am
- Forum: Archive
- Topic: Warriors and spells
- Replies: 27
- Views: 64793
Re: Warriors and spells
Herblore mixing has a tendency to fail every now and then, particularly with low mentals.
They are not mutually exclusive, by the way.
They are not mutually exclusive, by the way.
Re: Fans
So you mean some V+ decided to deliberately spam me with fans every other tick? Now that would be abuse of immortal power if I ever heard of it...
Fans
I find fans extremely annoying.
They are particularly annoying when 7 arrive within a period of 15 minutes.
In fact, they are even more annoying than stray dogs.
They are particularly annoying when 7 arrive within a period of 15 minutes.
In fact, they are even more annoying than stray dogs.
- Fri May 16, 2008 5:39 pm
- Forum: Archive
- Topic: Warriors and spells
- Replies: 27
- Views: 64793
Re: Warriors and spells
I last saw envenom used in pk by a non-scout less than 24 hours ago. Rattlesnakes and tarantulas are low-level mobs, not level 50+.
- Fri May 16, 2008 9:45 am
- Forum: Archive
- Topic: Warriors and spells
- Replies: 27
- Views: 64793
Re: Warriors and spells
1 prac in detect magic is enough, and has helped me find *enemies* on a few occassions. Rem poison is a must have when trying to flee from a group of *enemies* using arachnia far away from any safe spot (although few places are far away from safe spots these days). The loss of 2-3 max hps is well wo...
- Thu May 15, 2008 10:31 pm
- Forum: Archive
- Topic: Warriors and spells
- Replies: 27
- Views: 64793
Re: Warriors and spells
I will go further and say I want more pracs in dodge, pick (many more!), bandage, possibly climb and swim (depending on stats), ride (max!), bless, and also slashing, remove poison, cure blind and detect magic. I would lower bash, cleaving, parry and wilderness by several pracs each. Then we have th...
- Thu May 15, 2008 2:48 pm
- Forum: Archive
- Topic: Too many skills, Not enough Pracs
- Replies: 7
- Views: 18921
Re: Too many skills, Not enough Pracs
If I were buffing Muranog, for instance, I would rather have you sleep the blacktrolls than fireball them. The same goes for patrol leaders, dire wolves, etc in Moria and many mobs elsewhere.
- Wed May 14, 2008 11:10 pm
- Forum: Archive
- Topic: Warriors and spells
- Replies: 27
- Views: 64793
Re: Warriors and spells
I never have enough pracs to get all the out-of-class skills I want on any of my characters...
- Wed May 14, 2008 12:26 pm
- Forum: Archive
- Topic: Warriors and spells
- Replies: 27
- Views: 64793
Re: Warriors and spells
I've never seen a need for more than 2 pracs in cure light, even at low level. Maxing any warrior skill, endurance included, is a horrible idea; start practicing endurance around level 10 and stop around 20-25. I would suggest spending 5-6 pracs decayed from cure light on remove poison (you will nee...
- Tue May 13, 2008 12:19 pm
- Forum: Archive
- Topic: Too many skills, Not enough Pracs
- Replies: 7
- Views: 18921
Re: Too many skills, Not enough Pracs
For group xp, the most important mage spell is sleep.
- Tue May 13, 2008 12:15 pm
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 177227
Re: Travel Points
Depends on how you exp? Shouldn't be a problem really if you move around a lot... (at least it isn't in my experience) Of course, if you re-do the same area a lot you will have troubles with tps. Does North of Ingrove down ABR through OOC to south of Lorien through Moria and Dunland to Broghha, the...