Search found 25 matches

by Gothmog
Sun Mar 09, 2008 9:06 pm
Forum: Archive
Topic: [News] Age modifiers
Replies: 19
Views: 51955

[News] Age modifiers

To reduce the penalties of having little or no age, and to add some consistency in the aging system, the modifiers have been changed. Old table: Age: 18 24 32 40 50 65 90 Statistics: STR -1 0 1 0 -1 -1 -2 INT 1 1 1 0 0 0 -1 WIS -1 0 0 1 1 2 2 DEX 1 1 0 0 -1 -2 -3 CON -1 0 1 1 0 -1 -2 WIL 2 2 1 1 0 0...
by Gothmog
Fri Mar 07, 2008 2:29 am
Forum: Off-topic
Topic: Issues with management
Replies: 13
Views: 38973

Re: Issues with management

Yeah let's hope for visible warpoints!
by Gothmog
Thu Mar 06, 2008 9:56 pm
Forum: Archive
Topic: What would you protect?
Replies: 14
Views: 28584

Re: What would you protect?

I think the risk/reward structure of MUME is great. Many a player has confessed that MUME is the only game, ever, that made them literally shake from an adrenaline rush when playing. If it was to become softer (like many MMORPGs) we lose that particular aspect. If we'd make it even harder (say, all ...
by Gothmog
Thu Mar 06, 2008 9:51 pm
Forum: Archive
Topic: [Project] Supermobs
Replies: 29
Views: 93965

Re: [Project] Supermobs

Wobbler wrote:Get rid of superstab and downgrade the power of high-level chars and that should be enough.
Thanks! I never realised it took so little to make all supermobs fun and challenging.
by Gothmog
Thu Mar 06, 2008 7:51 pm
Forum: Archive
Topic: [Project] Supermobs
Replies: 29
Views: 93965

[Project] Supermobs

Hey, I unretired to start fixing the supermobs. The simple guidelines I'm working with are these: 1. It should be fun to try to kill a supermob. 2. It should not be trivial to kill a supermob. If you have any ideas for any of the mobiles who load legend eq, post them here or mail me on MUME. If you ...