Search found 25 matches
- Sun Mar 09, 2008 9:06 pm
- Forum: Archive
- Topic: [News] Age modifiers
- Replies: 19
- Views: 52024
[News] Age modifiers
To reduce the penalties of having little or no age, and to add some consistency in the aging system, the modifiers have been changed. Old table: Age: 18 24 32 40 50 65 90 Statistics: STR -1 0 1 0 -1 -1 -2 INT 1 1 1 0 0 0 -1 WIS -1 0 0 1 1 2 2 DEX 1 1 0 0 -1 -2 -3 CON -1 0 1 1 0 -1 -2 WIL 2 2 1 1 0 0...
- Fri Mar 07, 2008 2:29 am
- Forum: Off-topic
- Topic: Issues with management
- Replies: 13
- Views: 39205
Re: Issues with management
Yeah let's hope for visible warpoints!
- Thu Mar 06, 2008 9:56 pm
- Forum: Archive
- Topic: What would you protect?
- Replies: 14
- Views: 28619
Re: What would you protect?
I think the risk/reward structure of MUME is great. Many a player has confessed that MUME is the only game, ever, that made them literally shake from an adrenaline rush when playing. If it was to become softer (like many MMORPGs) we lose that particular aspect. If we'd make it even harder (say, all ...
- Thu Mar 06, 2008 9:51 pm
- Forum: Archive
- Topic: [Project] Supermobs
- Replies: 29
- Views: 94240
Re: [Project] Supermobs
Thanks! I never realised it took so little to make all supermobs fun and challenging.Wobbler wrote:Get rid of superstab and downgrade the power of high-level chars and that should be enough.
- Thu Mar 06, 2008 7:51 pm
- Forum: Archive
- Topic: [Project] Supermobs
- Replies: 29
- Views: 94240
[Project] Supermobs
Hey, I unretired to start fixing the supermobs. The simple guidelines I'm working with are these: 1. It should be fun to try to kill a supermob. 2. It should not be trivial to kill a supermob. If you have any ideas for any of the mobiles who load legend eq, post them here or mail me on MUME. If you ...