Last night me and another char had the learning experience of getting mobdeath-ed by Ferny (he repopped 5 minutes after we did him in and we were try.) Anyway, I lost a level, etc. Does this penalty also affect "trained" stats? My Str and Con are one point lower than they were before I died. THese were stats I had "trained" up so to speak.
Is this normal? Will they go back? Just wondering. Not much I can do about it
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Mobdeath means losing a level and also losing age . At 30 age you will get like + 1 or 2 strength ( depends on your race) but after you mobdie your age will drop to 18 old ( depends on race and class ) which means -1 or 2 strength
Type help age? , to see the affect of age on your stats :p
I remember, I also died inside ferny after repop when I was newbie :p . The trick is to type open door and flee out . Ferny don't follow you outside when you flee ...
I suggest that you make some alias for "open exit", oe or oo or something short and easy to remember. It will work for all non-hidden doors, with a direction added at the end it will also work with more than one non-hidden door in the room. For hidden doors you have to spell the name out, so when you enter through some hidden door check the door name from the inside as the first thing you do incase you later need to open it.
Also be wary of entering a single room with mob(s) you can't handle easily when it has a locked door, if the zone resets that door could close and lock leaving you locked in with the mob(s) you can't easily handle. Also don't lay down to sleep in a room with an assassin or a robber, they can and will backstab you! (I died that way with a level 14 caster once, I found it extremely hilarious so I didn't mind the exp-loss
You are allowed to use hotkeys that do most things as long as they don't do any of this:
* Automatically change the command executed by a hotkey based on output from the game.
* Automatically change the content of a variable used by a hotkey based on output from the game.
* Produce spam. (Ex. Sending "yell hi!" 20 times.)
* Emulate game output. (Ex.: "emote leaves east.")
That's very possibly not an exhaustive list, but I think I included the most important things. With the first two issues it's not the hotkey itself that is illegal but rather the action that bound the key or set the variable. The two last issues aren't specific for hotkeys, they are illegal no matter how you do them.
So binding hotkeys to do "open exit"/"close exit" is perfectly fine, so is binding keys to do "open <door_variable>"/"close <door_variable>" as long as you set the variable door_variable manually.
Ortansia wrote:I guess no one will pk if it means age loss for each death :p
That's true if you are actively engaging in pk. But if you are not and you are just doing your own questing, etc., being killed in a random pk encounter should not be that different than being killed by the mewlip in the marshes, IMHO.
Lolindir on MUME Barathor on MUME and LOTRO
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The difference is that mobs are highly predictable, at least compared to players. You won't run into a black uruk patrol (big nasty group of mobs) while doing Bill Ferny, but 10 trolls or 3 orcs (of whities if you are playing darkie) or something might come and kill you. Also MUME is very much a PK MUD, and as such you can't have too harsh penalties for dying (even though MUME has fairly harsh penalties for a PK MUD).
Ortansia wrote:I guess no one will pk if it means age loss for each death :p
That's true if you are actively engaging in pk. But if you are not and you are just doing your own questing, etc., being killed in a random pk encounter should not be that different than being killed by the mewlip in the marshes, IMHO.
Since MUME is a highly pk oriented game, and a large majority of the playerbase spend most of their time pking, it would be extremly painful to loose your age in every pk death.
Ortansia wrote:I guess no one will pk if it means age loss for each death :p
That's true if you are actively engaging in pk. But if you are not and you are just doing your own questing, etc., being killed in a random pk encounter should not be that different than being killed by the mewlip in the marshes, IMHO.
Since MUME is a highly pk oriented game, and a large majority of the playerbase spend most of their time pking, it would be extremly painful to loose your age in every pk death.
Understood. But then, why penalize the non-pk minority with age-loss on top of xp-loss and possibly eq-loss after a mob death? Not complaining here, just asking for the rationale.
Lolindir on MUME Barathor on MUME and LOTRO
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