Age System
Posted: Thu Nov 13, 2008 6:23 am
I recently started playing MUME again after a several year hiatus. Having ageresetted because I wasnt thinking and hadnt played in years I quickly found that I would have to wait RL months to play the way I want to play (a shaman with decent mana regen). 66 RL days to go from a 42 year old torc to just 3rd age. I was instantly turned off to discover my favorite character with 103 max mana (not exactly a powerhouse, I can barely keep arm/shield fresh with bob up let alone PK) in 1rst age was fairly unplayable for months.
I mean this is a game in the end having to wait RL months for anything as integral to characters (particularly casters) as age is bad for the game to the point that I was/am ready to walk away when I probably would have spent 20-30 hours a week playing if I could play my favorite char. Heres what I propose:
-Characters can choose their starting age bracket and are never able to mobrip/FOY below that choice. Furthermore its more RP to have people choose their age because age is a huge part of a character. If I have an old bent wizard that I created that way and then he gets too old and all of a sudden he is a sprite young 21 year old? Thats far from RP and definitely not in tune with the RP of a character
-Significantly increase aging speed, ppl would have to FOY more and that would be fun and risky. Something around one age bracket per week
-Add some sort of aging mechanism to the game similar to FOY
If you are trying to increase the population of a game you should not have RL life time intensive features particularly ones that are integral to the game. Does anyone actually enjoy the current age system? Everyone Ive ever talked to about it in the game has complained about it. Furthermore its more RP to have people choose their age because age is a huge part of a character. If I have an old bent wizard that I created that way and then he gets too old and I FOY/agereset him all of a sudden he is a sprite young 21 year old? Thats far from RP.
I mean this is a game in the end having to wait RL months for anything as integral to characters (particularly casters) as age is bad for the game to the point that I was/am ready to walk away when I probably would have spent 20-30 hours a week playing if I could play my favorite char. Heres what I propose:
-Characters can choose their starting age bracket and are never able to mobrip/FOY below that choice. Furthermore its more RP to have people choose their age because age is a huge part of a character. If I have an old bent wizard that I created that way and then he gets too old and all of a sudden he is a sprite young 21 year old? Thats far from RP and definitely not in tune with the RP of a character
-Significantly increase aging speed, ppl would have to FOY more and that would be fun and risky. Something around one age bracket per week
-Add some sort of aging mechanism to the game similar to FOY
If you are trying to increase the population of a game you should not have RL life time intensive features particularly ones that are integral to the game. Does anyone actually enjoy the current age system? Everyone Ive ever talked to about it in the game has complained about it. Furthermore its more RP to have people choose their age because age is a huge part of a character. If I have an old bent wizard that I created that way and then he gets too old and I FOY/agereset him all of a sudden he is a sprite young 21 year old? Thats far from RP.