Why does train improve not practice %s?
Posted: Thu Dec 18, 2008 9:49 pm
I realize this is as it was designed, but the more I think about it, the more it seems like a huge bug.
The design of train improve was a brilliant idea to replace rerolls. Brilliant! Especially better than waiting a full year RL to tweak a legends stats, which is just crazy. The fact that Mume can even expect that a player would be here a full year later is a statement to how insane of a player base we are..
The only benefit to the fact that train improve int, for example, doesn't affect your spell %s, is:
1) It makes it confusing as hell
2) It ruins the idea of replacing rerolls with train improve, since it only affects *some* things.
3) It lets people with complex inner knowledge of the system make their overpowered characters even more overpowered.
4) It leads to many more narrates about "should I have a 12 in dex, then train it up to 16?" And I know in the past, aratar have tried to reduce chatter about specific game number things.
If it hadn't been specifically commented on that this is how it is supposed to work, this is the kind of thing I'd expect people get spam-demoted 40 levels by staer for.
A suggestion if the coding gets difficult is to only have it check for stat -> skill updates when you login or something.
Can we please have train improve finished, so that it really does work like a reroll does?
Thanks!
-Science
The design of train improve was a brilliant idea to replace rerolls. Brilliant! Especially better than waiting a full year RL to tweak a legends stats, which is just crazy. The fact that Mume can even expect that a player would be here a full year later is a statement to how insane of a player base we are..
The only benefit to the fact that train improve int, for example, doesn't affect your spell %s, is:
1) It makes it confusing as hell
2) It ruins the idea of replacing rerolls with train improve, since it only affects *some* things.
3) It lets people with complex inner knowledge of the system make their overpowered characters even more overpowered.
4) It leads to many more narrates about "should I have a 12 in dex, then train it up to 16?" And I know in the past, aratar have tried to reduce chatter about specific game number things.
If it hadn't been specifically commented on that this is how it is supposed to work, this is the kind of thing I'd expect people get spam-demoted 40 levels by staer for.
A suggestion if the coding gets difficult is to only have it check for stat -> skill updates when you login or something.
Can we please have train improve finished, so that it really does work like a reroll does?
Thanks!
-Science