Quick Start Quide to Level 1 Fornost
Posted: Tue Dec 23, 2008 10:16 pm
Mume is a fantastic game, carefully written on the bones of Tolkien‘s Middle Earth. Adventures here are at times whimsical and frequently verge on the horrific. Mume’s adapted Diku combat system is unsurpassed.
The basic game is too involved to relate here, but it is not difficult to learn as you will just be doing those things. There are HELP files.
First thing the old school tells you is play a warrior to get the feel of the game. Warriors need little help (besides, there are hungry lions about). You will soon need the company of players to advance other classes. In any case, you need experience points now.
You begin. You read a bit, you know you will need to eat and drink. You PRAY to FORNOST
Part 1. And he made first the Ainur, the Holy Ones
Would be a good time to access your mortality. Type WHO A
WHO A - scan the heavens for some help
This command lists what Ainur (Gods) are in the realms. Hopefully somebody is around and not idle. If you see one of the high and mighty ask for a newbie kit. This requires the TELL command and some sense.
Two things could happen:
A. You have received the kit, (if you try to use the spiffy WEAR ALL command, you are wielding a cup. Below see the EQ command and INV command.)
B. You got nothing. Drink from the Well, poke around while you get hungry and thirsty. Try to find the *INN or dropped items to sell.
DROP <item> - useful in cases where you actually have something undesired
GET <item> - sometimes there is overstock on shop floors. I would get that
GET <item> <container>
EXA <most anything>
Perhaps ask shopkeepers for their LIST.
LIST <filter>
SELL <god knows what>
Log out if you can’t get help and come back another time. Other players often have the means to help you into the game. I don’t know you but if I was in Fornost and had recently been pounded into dust by trolls I could still buy you a water skin and map to hold you over some, that is, if it is you want to fight.
WHERE - shows your side players nearby
TELL <player> <something> (you would have to work that out)
Part 2. Managing in a strange land
EQUIPMENT - shows the condition of things you are wearing
INVENTORY - your stuff, if it is a newbie kit, more or less important stuff
(just in case, REM the fear inspiring cup, ponder the flask of oil on your belt)
REMOVE <item>
WEAR <item>
Using the four commands above you achieve the semblance of a player. Check your map.
LOOK MAP - Show the very high walls of Fornost
Part 3. What now?
1. Train
A. Fortunately you chose to be a warrior, which Fornost is one the best places to practice up. The Warrior guild is to the North and down that street to the west a few. Typing PRACTICE there will tell you what skills you can learn easily. Concussion is very nice, IMHO, though if you rate easy in that, you probably didn’t get easy in Parry. If you rated easy in Parry, you will likely want to take Slashing. Seems like that to me, but I defer to more knowledgeable folk here. Regardless, learn Parry. You want to take Endurance, and Bash eventually. Hopefully you can learn Bash well but it will be a while before you can smash your shield into anything you really fear. Kick is not my recommendation. Just focus on one weapon form. Anything you got left over should go into Wilderness training after Dodge. That is in the ranger guild on the way out of town and the scouts guild in the civic area.
B. If you happen to have some other class I would try to find the official complex down a west ally and to the south near the stables. I would practice a tad of Wilderness at the ranger guild and Dodge with Piercing there in the complex. That might not be the best advice. Anyway, be some time before you get to qualify class magics and wear a cool title if you play up a weapon class early. I know no other way.
note: Training outside your class will dimish your class abilities to a degree, except training offered by the Ranger guild. Some Bandage is a life saver and many of the others will be expected of you, climb, ride and swim being most common.Think about getting those to a workable level soon.
Commands
PRACTICE used alone (outside the guild) reveals details on your expertise
PRACTICE <skill> (used in a guild)
Part 4. Necessities and where to get them
Things you need to play:
Water Skin <Travel Shop> <Certain Places like Bree, Elven Camp and Greenholm>
Command : DRINK SKIN, drink <container>
Related Command: POUR WATER SKIN
Related Command: WEAR SKIN BELT
Some Meat <Grocers> or <Kills>
Command: EAT MEAT, eat <food>
Appropriate Weapon <Weaponsmith> <Evil Mobs>
Sell things from the kit, like the shortsword, if you are not trained in piercing
Command: WIELD <Weapon Type>
Command: REMOVE <Weapon Type> (use REM)
Related command: HIT <butterfly, rabbit, fish, other pwn>
Related command: SCOUT <direction> (safe way to check out the next room)
note on flee:
Related command: FLEE (think eject, from there you can decide what way to go, if the mob follows leave using a direction before it engages you, IRL panic after fleeing is worse then useless)
Armour <Armoursmith> <Evil Mobs>
Usually nice metal pieces cost too much. Hard or Rigid Leather goes a long way. As a warrior you have high strength and may wear metal. If you did not class with strength you wont be able to carry very heavy things or move well in heavy pieces.
Shield
Wood shields are cheap. The larger the better.
Command: WEAR SHIELD
Belt
Command: WEAR BELT
Lantern
If you have no belt you need to hold this when it gets dark
Command: WEAR LANTERN <BELT>
Command: REM LANTERN
Command: SNUFF LANTERN
Oil
Flasks of oil are as important as food.
Command: FILL LANTERN
Map of Fornost <Travel Shop> <newbie kit>
Command: LOOK MAP (look 2.map, look 3.map)
Pan <Travel Shop> <Farmer Maggot’s kitchen> <Small Farm somewhere to the south maybe?>
Command: WEAR PAN BELT
Command: PUT MEAT PAN
Command: COOK RAW
Butcher/Hunting Knife
Command: WEAR KNIFE BELT
Command: BUTCHER CORPSE, butcher 2.corpse
Sack (aka 1.sack)
Command: PUT <item> SACK
Command: GET <item> SACK
Command: LOOK IN SACK
Sack (aka 2.sack)
Command: as above with 2.sack
Not essential things you might want:
Backpack
Forest Green Cloak
Commands you will need in the next 2 days:
SLEEP (regenerates health, mana, moves, see also REST)
CAMP (when you need a warm fire, try not to sleep in the snow)
SAY (abbreviated with a ‘ thingy)
NARRATE (be cool)
SCO (your fortitudes)
STAT (what big teeth you have)
INFO (who you are including SCO and STAT)
Part 5. Go West Young Man
Get your butt out of the Fornost area. Use SAY OPEN and CALL OPEN to pass city gates. Keep going south on the Road to Fornost past any nasty wolves (see FLEE command above) You have a command, MAP, on it you will see Bree to the south.
If you like, you can enter Bree in daylight hours but REM Weapon; you are not a citizen yet. Actually, that wielding in cities leads to another command, FOLLOW <guard>. But as you did not go west to Bree but stopped at obviously significant Old East Road Meets Greenway, you head WEST right to the SHIRE.
Giant rat on the way would kill you. Old Forest to the south of the East Road will kill you. FLEE the rat I suppose, hopefully, and by chance, to the west direction you wanted to go. Finally, cause you rock so much, you made it and see tough little hobbits(es).
The Shire is really the best place to swing your sword. If anything kills you there that is really bad luck (see CON). Look for things to hit not larger then a bread box, I have never seen a bread box, but I assume foxes are larger and more level 3ish. Spend as long as you like looking for items you can sell for very little coin and annoying the hobbits with your outlandish clothing. When you feel you are full of easy levels find the Old East Road and head for the Grey Havens to the West and Practice. This trip to Grey Havens is not much more dangerous then the giant rat, though near to Tower Hills watch for two rabid wolves. The ‘F key’ will make you flee. Good luck.
Man oh man, you really rock, and made it to GH from the RTF. I would respect that. People speak tales of places in this way, “BN OERMG“. “Any Legend Bree?”
I hate BNs
So, Welcome to Harlond. The elves like you but will also throw you in jail for waving your sword around. Here, your citizenship is free.
*INN:
This is a game to win, decisions, gains, and quests. You finish at Inns. If you are ready and have need, See HELP RENT
The basic game is too involved to relate here, but it is not difficult to learn as you will just be doing those things. There are HELP files.
First thing the old school tells you is play a warrior to get the feel of the game. Warriors need little help (besides, there are hungry lions about). You will soon need the company of players to advance other classes. In any case, you need experience points now.
You begin. You read a bit, you know you will need to eat and drink. You PRAY to FORNOST
Part 1. And he made first the Ainur, the Holy Ones
Would be a good time to access your mortality. Type WHO A
WHO A - scan the heavens for some help
This command lists what Ainur (Gods) are in the realms. Hopefully somebody is around and not idle. If you see one of the high and mighty ask for a newbie kit. This requires the TELL command and some sense.
Two things could happen:
A. You have received the kit, (if you try to use the spiffy WEAR ALL command, you are wielding a cup. Below see the EQ command and INV command.)
B. You got nothing. Drink from the Well, poke around while you get hungry and thirsty. Try to find the *INN or dropped items to sell.
DROP <item> - useful in cases where you actually have something undesired
GET <item> - sometimes there is overstock on shop floors. I would get that
GET <item> <container>
EXA <most anything>
Perhaps ask shopkeepers for their LIST.
LIST <filter>
SELL <god knows what>
Log out if you can’t get help and come back another time. Other players often have the means to help you into the game. I don’t know you but if I was in Fornost and had recently been pounded into dust by trolls I could still buy you a water skin and map to hold you over some, that is, if it is you want to fight.
WHERE - shows your side players nearby
TELL <player> <something> (you would have to work that out)
Part 2. Managing in a strange land
EQUIPMENT - shows the condition of things you are wearing
INVENTORY - your stuff, if it is a newbie kit, more or less important stuff
(just in case, REM the fear inspiring cup, ponder the flask of oil on your belt)
REMOVE <item>
WEAR <item>
Using the four commands above you achieve the semblance of a player. Check your map.
LOOK MAP - Show the very high walls of Fornost
Part 3. What now?
1. Train
A. Fortunately you chose to be a warrior, which Fornost is one the best places to practice up. The Warrior guild is to the North and down that street to the west a few. Typing PRACTICE there will tell you what skills you can learn easily. Concussion is very nice, IMHO, though if you rate easy in that, you probably didn’t get easy in Parry. If you rated easy in Parry, you will likely want to take Slashing. Seems like that to me, but I defer to more knowledgeable folk here. Regardless, learn Parry. You want to take Endurance, and Bash eventually. Hopefully you can learn Bash well but it will be a while before you can smash your shield into anything you really fear. Kick is not my recommendation. Just focus on one weapon form. Anything you got left over should go into Wilderness training after Dodge. That is in the ranger guild on the way out of town and the scouts guild in the civic area.
B. If you happen to have some other class I would try to find the official complex down a west ally and to the south near the stables. I would practice a tad of Wilderness at the ranger guild and Dodge with Piercing there in the complex. That might not be the best advice. Anyway, be some time before you get to qualify class magics and wear a cool title if you play up a weapon class early. I know no other way.
note: Training outside your class will dimish your class abilities to a degree, except training offered by the Ranger guild. Some Bandage is a life saver and many of the others will be expected of you, climb, ride and swim being most common.Think about getting those to a workable level soon.
Commands
PRACTICE used alone (outside the guild) reveals details on your expertise
PRACTICE <skill> (used in a guild)
Part 4. Necessities and where to get them
Things you need to play:
Water Skin <Travel Shop> <Certain Places like Bree, Elven Camp and Greenholm>
Command : DRINK SKIN, drink <container>
Related Command: POUR WATER SKIN
Related Command: WEAR SKIN BELT
Some Meat <Grocers> or <Kills>
Command: EAT MEAT, eat <food>
Appropriate Weapon <Weaponsmith> <Evil Mobs>
Sell things from the kit, like the shortsword, if you are not trained in piercing
Command: WIELD <Weapon Type>
Command: REMOVE <Weapon Type> (use REM)
Related command: HIT <butterfly, rabbit, fish, other pwn>
Related command: SCOUT <direction> (safe way to check out the next room)
note on flee:
Related command: FLEE (think eject, from there you can decide what way to go, if the mob follows leave using a direction before it engages you, IRL panic after fleeing is worse then useless)
Armour <Armoursmith> <Evil Mobs>
Usually nice metal pieces cost too much. Hard or Rigid Leather goes a long way. As a warrior you have high strength and may wear metal. If you did not class with strength you wont be able to carry very heavy things or move well in heavy pieces.
Shield
Wood shields are cheap. The larger the better.
Command: WEAR SHIELD
Belt
Command: WEAR BELT
Lantern
If you have no belt you need to hold this when it gets dark
Command: WEAR LANTERN <BELT>
Command: REM LANTERN
Command: SNUFF LANTERN
Oil
Flasks of oil are as important as food.
Command: FILL LANTERN
Map of Fornost <Travel Shop> <newbie kit>
Command: LOOK MAP (look 2.map, look 3.map)
Pan <Travel Shop> <Farmer Maggot’s kitchen> <Small Farm somewhere to the south maybe?>
Command: WEAR PAN BELT
Command: PUT MEAT PAN
Command: COOK RAW
Butcher/Hunting Knife
Command: WEAR KNIFE BELT
Command: BUTCHER CORPSE, butcher 2.corpse
Sack (aka 1.sack)
Command: PUT <item> SACK
Command: GET <item> SACK
Command: LOOK IN SACK
Sack (aka 2.sack)
Command: as above with 2.sack
Not essential things you might want:
Backpack
Forest Green Cloak
Commands you will need in the next 2 days:
SLEEP (regenerates health, mana, moves, see also REST)
CAMP (when you need a warm fire, try not to sleep in the snow)
SAY (abbreviated with a ‘ thingy)
NARRATE (be cool)
SCO (your fortitudes)
STAT (what big teeth you have)
INFO (who you are including SCO and STAT)
Part 5. Go West Young Man
Get your butt out of the Fornost area. Use SAY OPEN and CALL OPEN to pass city gates. Keep going south on the Road to Fornost past any nasty wolves (see FLEE command above) You have a command, MAP, on it you will see Bree to the south.
If you like, you can enter Bree in daylight hours but REM Weapon; you are not a citizen yet. Actually, that wielding in cities leads to another command, FOLLOW <guard>. But as you did not go west to Bree but stopped at obviously significant Old East Road Meets Greenway, you head WEST right to the SHIRE.
Giant rat on the way would kill you. Old Forest to the south of the East Road will kill you. FLEE the rat I suppose, hopefully, and by chance, to the west direction you wanted to go. Finally, cause you rock so much, you made it and see tough little hobbits(es).
The Shire is really the best place to swing your sword. If anything kills you there that is really bad luck (see CON). Look for things to hit not larger then a bread box, I have never seen a bread box, but I assume foxes are larger and more level 3ish. Spend as long as you like looking for items you can sell for very little coin and annoying the hobbits with your outlandish clothing. When you feel you are full of easy levels find the Old East Road and head for the Grey Havens to the West and Practice. This trip to Grey Havens is not much more dangerous then the giant rat, though near to Tower Hills watch for two rabid wolves. The ‘F key’ will make you flee. Good luck.
Man oh man, you really rock, and made it to GH from the RTF. I would respect that. People speak tales of places in this way, “BN OERMG“. “Any Legend Bree?”
I hate BNs
So, Welcome to Harlond. The elves like you but will also throw you in jail for waving your sword around. Here, your citizenship is free.
*INN:
This is a game to win, decisions, gains, and quests. You finish at Inns. If you are ready and have need, See HELP RENT