A few years ago someone posted some post by Manwe (was ist 2004?)... I guess we simply have to live with the idea that those who are usually considered high management (A+) always have been sucky in regards to PR/communication and always will be. I guess that's one of the possible prices you have to pay when a bunch of geeks start something as MUME.
Is that good? No. Is that annoying? Yes. Is that killing the game? No.
It just sucks. I have always said that in the past and I will do so in the future but at least MUME is still around and stuff still gets done. All in all, it's not perfect right now but better than in the years since... I don't know, 2004/5).
I think I got his point very, very well. Othervise, I would not come this often. But what am I supposed to say? Especially about the hype that someone created near the beginning of the last year? Adding the forums was very good and needed but some things/statements by some persons around that incident hurt the game more than doing nothing (check out this thread-title).
Apart from that, I think the "top -> playerbase communication" on the mud I came to like very much is an example of "how not to run a mud" but on the other hand is EVERYTHING we can do and we can create never more than a mere framework for the community to blossom in. And I think the community (that would be you) can do a lot more than is done right now. Play, create extra-stuff as new clients, hang out in the game, I don't know... basically, if one thinks about it, there is no vital "need" for a communicating Implementor (or others). It would be good to see some action, some caring, but in the case of MUME we all have to live with the fact our game is lacking in that aspect. That sucks, yes. That can be annoying. And personally, I hope Ilie finds some more time/motivation to fiddle some more with sneaking. But all that is not really a catastrophe.
MUME is a game from geeks for geeks and I think to a certain degree we have to accept that some of our most important people fulfil some cliche of a geek.

(And no, that won't keep me and you from thinking that some things are very, very annoying and really, really do not have to be that way). But for me the day is better again tomorrow, the metaphoric sun comes out and I build something in the game, or bug someone to "just say yes", or make a few quick xp, or post about some bad movie I saw in a MUME-related forum (I could do it in any other forum (and sometimes I do))...
PS: One reason for the bad communication is they/we do not want to "promise things that are still in development". Features change or are being debated or get scrapped, projects lead to nothing, timeframes shift. Once someone said something official or unofficial, people have a certain set of expectations and some or many of those will lead to disappointment. So, what's worse? Createing expectation and disappoint them or do not start those expectations in the first place?
For example, you won't hear anything from me about the development in Dol Guldur. I'm happy with some things, think that I will screw up a few others, scrap something else, builders come and leave, timescales shift... it may look like mean information-killing but in fact it's just precaution. I won't talk about stuff that's not done and when it's done, you'll see it yourself (and maybe YOUR expectations will lead to disappointment, but at least it was not an expectation I created). I guess it's similar for other people in regard to their "work" on MUME as well.