Mindy wrote:A troll's max WIL will only go up to 15 so are you saying you'd be willing to drop con from 22-->21 so that your willpower can go from 14-->15?
Mindy wrote:Keep in mind this is a discussion about a newbie guide for trolls.
As much true as this is, it is hopefully not the guide on how to suck as troll, even if it is true that all newbies do suck. Whoever want's to play troll to kill rabbits around warrens, please ignore my posts.
Mindy wrote:Orcs are hard to communicate with on troll.
Afaik it takes 5 minutes to relogin an orc or a bn to ask for that favour. Or ask fellow troll to log orc shaman for a moment (can be even lowbie), and eventually repay him the favour in same way when he needs. Or simply get your emergency minimum from Brolg/Sage/Dunland/Moria as you mentioned yourself.
Mindy wrote:I say good unarmed troll is 25 5 5 12 22 13 7, are you saying yours is 25 5 5 12 20 15 7?
Indeed. I am not saying your set of stats is bad. It's definitely better for exp, but not for PK IMO.
Mindy wrote:Playing a weapontroll allows you to reduce your strength without serious side-effects.
Let me name some (from the most serious to the least):
Higher movecost (wilderness, encumbrance), slower bash (encumbrance), worse doorbash, worse flee (encumbrance), slightly worse ob, slightly worse damage, slightly worse defense (encumbrance). And since weapon trolls usually carry more eq than unarmed trolls, the encumbrance maluses (movecost, bash, flee, defense) kinda suck.
Therefore I'd go max STR even as a weapon troll.
Mindy wrote:...in a way you're contradicting yourself here because we don't have endless points to pour into stats.
Care to quote some of my arguments that is in contradiction to another one in whatever way? I am not aware of any such contradiction. Where did I count with endless points to pour into stats?
To sum it up, we basically argue about importance of 2 WIL vs 2 CON. Try to imagine PK situation where extra 2 CON will make the difference that will either win you the fight or makes you survive. Then do the same with 2 WIL. I say the latter is more likely to happen. Maybe you will lose some mobility, but not too much, as WIL will reduce your movecost through better wilderness %. Bit simplified, you can imagine this trade of 2 CON for 2 WIL as trade of fgc for a better boots that also have spellsave..