Hi there,
I'm new to MUME and still figuring out how things work. Seems really neat so far, and I enjoy that it's heavily roleplay-oriented. One thing throwing me off is having some commands echoing simply 'Ok.' For instance, if I SAY something, all I get is 'Ok.' I would expect to get something like, 'You say, "Hullo there."' Am I doing it wrong, or is there an option to echo my own SAY messages?
SAY echo?
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The posts in this forum should be related to MUME.
Re: SAY echo?
No such option, to my knowledge. MUME is working as designed there.
Re: SAY echo?
That would be awesome though - add it as an idea suggestion?
And then wait a year or so
But sometimes ideas do still get implemented.


Re: SAY echo?
It's not hard to make your own "echoing say", if you use a client.
In powwow, for instance, it would be somthing like
#alias newsay={#print You say $0;say $0}
In powwow, for instance, it would be somthing like
#alias newsay={#print You say $0;say $0}
Re: SAY echo?
There is a fair good reason for adding an echo to say, which I'd like to point out:
As it stands, occasionally MUME can be laggy. Whether that's machine lag or link lag is mostly beside the point. The problem, however, is that there are a fair number of commands which, instead of returning "intelligent" feeback, such as say, simply return "Ok." Especially when the game's response time is over 500ms or so, it can be difficult to determine which of a number of commands have just completed when the only output they return is "Ok."
As such, I'd offer up the statement that it would greatly benefit MUME's playability and interactivity if a complete check of all commands was performed to ensure that they all returned the most practical non-ambiguous output. The say and related communication commands would be a fantastic place to start with this, and I can see no drawbacks aside from a very small time commitment from a developer only moderately skilled in C, especially as the commands themselves are already in place and merely require some output creation and formatting.
Basically I can see no downsides to such a project, while it would offer some tangible improvements to the game, especially as far as new players are concerned.
As it stands, occasionally MUME can be laggy. Whether that's machine lag or link lag is mostly beside the point. The problem, however, is that there are a fair number of commands which, instead of returning "intelligent" feeback, such as say, simply return "Ok." Especially when the game's response time is over 500ms or so, it can be difficult to determine which of a number of commands have just completed when the only output they return is "Ok."
As such, I'd offer up the statement that it would greatly benefit MUME's playability and interactivity if a complete check of all commands was performed to ensure that they all returned the most practical non-ambiguous output. The say and related communication commands would be a fantastic place to start with this, and I can see no drawbacks aside from a very small time commitment from a developer only moderately skilled in C, especially as the commands themselves are already in place and merely require some output creation and formatting.
Basically I can see no downsides to such a project, while it would offer some tangible improvements to the game, especially as far as new players are concerned.
Re: SAY echo?
I suggest posting this on the Idea board in the game itself. This shouldn't be too hard to code, I think (although I'm no expert).