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Minor change: corrupt

Posted: Sun Feb 24, 2008 3:46 am
by Mint
Corrupted objects now inherit their damage values from object being corrupted, minus some.
Previously the values were completely random.

Re: Minor change: corrupt

Posted: Sun Feb 24, 2008 8:52 am
by Kenzu
Good to have changes posted so we can see them. Thank you.

-Kenzu

Re: Minor change: corrupt

Posted: Sun Feb 24, 2008 9:46 am
by Slippy
Maybe you could make a separate board for posting news like this. That way we can all... discuss it in a civilized manner ;)

Re: Minor change: corrupt

Posted: Sun Feb 24, 2008 10:22 am
by Razoor
What, so before you could have 2 twisted crowns that differed in +damage? :)

Re: Minor change: corrupt

Posted: Sun Feb 24, 2008 1:25 pm
by Caerroil
I doubt that had any effect on any other item stats than their state and conditions. Corrupting an ADS that was flawless and aged could give you a defiled shield that was new and worn. Meaning that trolls could be lucky and get a flawless shield that fit them, since the defiled shields are nosized after corruption, or unlucky and get a for them useless shield that however could be mended by others to be useful.

It might make sense to keep the old size for the newly defiled shield too, not only their state and condition.

Re: Minor change: corrupt

Posted: Sun Feb 24, 2008 8:05 pm
by Cuantar
Maybe news posts on http://mume.org could be linked to a forum thread automagically? That would be neat.