Minor change: corrupt

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Mint
Arata
Posts: 21
Joined: Sat Feb 23, 2008 9:56 pm
Location: Seattle,WA,USA

Minor change: corrupt

Post by Mint »

Corrupted objects now inherit their damage values from object being corrupted, minus some.
Previously the values were completely random.
Kenzu
Posts: 15
Joined: Sun Feb 24, 2008 8:49 am
Location: Benicia, CA
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Re: Minor change: corrupt

Post by Kenzu »

Good to have changes posted so we can see them. Thank you.

-Kenzu
Armies of the West:
Ambassador, Antar, Ardent, Arrogance, Earand, Furor, Gennessie, Greed, Kessfare, Lief, Schmidt, Vulpine

Forces of the Dark Lord:
Braddock, Gloomer, Inhale, Massacre, Perfection, Scary, Serpentor, Shriek, Tomax, Wridush
Slippy
Posts: 34
Joined: Sun Feb 24, 2008 3:36 am
Location: California

Re: Minor change: corrupt

Post by Slippy »

Maybe you could make a separate board for posting news like this. That way we can all... discuss it in a civilized manner ;)
Razoor
Posts: 77
Joined: Sun Feb 24, 2008 10:20 am

Re: Minor change: corrupt

Post by Razoor »

What, so before you could have 2 twisted crowns that differed in +damage? :)
Caerroil
Bug Hunter
Posts: 214
Joined: Sun Feb 24, 2008 12:25 pm
Location: Sweden

Re: Minor change: corrupt

Post by Caerroil »

I doubt that had any effect on any other item stats than their state and conditions. Corrupting an ADS that was flawless and aged could give you a defiled shield that was new and worn. Meaning that trolls could be lucky and get a flawless shield that fit them, since the defiled shields are nosized after corruption, or unlucky and get a for them useless shield that however could be mended by others to be useful.

It might make sense to keep the old size for the newly defiled shield too, not only their state and condition.
Cuantar
Posts: 38
Joined: Sun Feb 24, 2008 8:03 pm
Location: SC, USA
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Re: Minor change: corrupt

Post by Cuantar »

Maybe news posts on http://mume.org could be linked to a forum thread automagically? That would be neat.
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