Town Justice Problems
Posted: Sun Mar 23, 2008 5:15 pm
1. When Tharbad gate guards chase Orcs or Trolls inside the town they are just as likely to hit whitie players fighting the Orcs they are chasing, causing other guards to assist them and thus actually help the Orc or Troll they are chasing.
Suggestion: Recode the gateguards so they are not aggressive to everyone while there are Orcs or Trolls inside Tharbad and until the gateguards return to their post.
2. When an abusive player attacks a mount ridden by another player, town guards will assist the abuser. If the owner of the mount protects his mount with the rescue skill, each successful interception counts as an attack on the abuser that can be reported to the town secretary. This can very easily be combined with abuse of newbie protection.
Suggestions: Remove newbie protection completely, it only protects abusers anyway. Make attacking player mounts a crime and make town guards protect any mount currently ridden by or following a citizen. Make rescue-interception not count as an attack (this should hold true for many other mudlles aswell).
3. When an abusive player deliberately suicides by attacking another player in front of a town guard, the attacked player becomes wanted for murder. This also holds true for aggressive citizen mobs, such as Tharbad gate guards or guards assisting an abuser as per 2.
Suggestion: The easiest solution would be to allow self-defence pkilling and giving players an option to choose not to hit mobs back (cha mobilecounterstrike off or something like that).
4. If an abusive player attacks another player with a spell, flees and comes back to start casting a new spell, the attacked player is not allowed to try to interrupt the spellcasting with an attack of his own.
Suggestion: If player A attacks player P, send player A to jail for perjury and for attacking player P if player A reports an attack on itself by player P that occured within, say, 30 RL seconds of the first attack.
5. There still seems to be citizen mobs in Tharbad capable of pstealing (little boys).
Suggestion: Allow attacking all pstealing mobs, or remove the psteal mudlle* from all citizen mobs.
* This mudlle needs rework anyway, since there is no delay for mobiles when pstealing and they can do it while in combat.
Suggestion: Recode the gateguards so they are not aggressive to everyone while there are Orcs or Trolls inside Tharbad and until the gateguards return to their post.
2. When an abusive player attacks a mount ridden by another player, town guards will assist the abuser. If the owner of the mount protects his mount with the rescue skill, each successful interception counts as an attack on the abuser that can be reported to the town secretary. This can very easily be combined with abuse of newbie protection.
Suggestions: Remove newbie protection completely, it only protects abusers anyway. Make attacking player mounts a crime and make town guards protect any mount currently ridden by or following a citizen. Make rescue-interception not count as an attack (this should hold true for many other mudlles aswell).
3. When an abusive player deliberately suicides by attacking another player in front of a town guard, the attacked player becomes wanted for murder. This also holds true for aggressive citizen mobs, such as Tharbad gate guards or guards assisting an abuser as per 2.
Suggestion: The easiest solution would be to allow self-defence pkilling and giving players an option to choose not to hit mobs back (cha mobilecounterstrike off or something like that).
4. If an abusive player attacks another player with a spell, flees and comes back to start casting a new spell, the attacked player is not allowed to try to interrupt the spellcasting with an attack of his own.
Suggestion: If player A attacks player P, send player A to jail for perjury and for attacking player P if player A reports an attack on itself by player P that occured within, say, 30 RL seconds of the first attack.
5. There still seems to be citizen mobs in Tharbad capable of pstealing (little boys).
Suggestion: Allow attacking all pstealing mobs, or remove the psteal mudlle* from all citizen mobs.
* This mudlle needs rework anyway, since there is no delay for mobiles when pstealing and they can do it while in combat.