Hi,
I said it to you earlier (as zorc) and I said it to Ilie, but let me reiterate: it's great to have you guys back, active and really looking to add to MUME. I mentioned to Mandor that I was trying not to over-react or whine or bitch or moan with that in mind. I dont know if I managed it, though
Perhaps, for us "thief only" players, we can get an indication of the timeframe for the further updates? I dont want to train off my BN, for example, if further changes are coming in "the next 3 days" as opposed to "the next x weeks", and have to go through the whole training malarky again.
I didn't get chance to test the last version of this, since I was on holiday, but pretty much stand by my other thoughts on the initial tests.
Will play with the changes to see if I can figure out just how playable/not we've become. We are less potent, and perhaps my BN scout has simply become no-fun anymore (Mazza was always useless, but it was what made it all the more thrilling to get a kill - now it's just cumbersome and dull without escape, and I'm not terribly convinced that escape will work in pk either - especially shoot, where i'll now die 10/10 times rather than 8 or 9

), but perhaps it's premature to say that puke scouts are totally unplayable.
Finally, I can't help but get the feeling that the changes to scout have been made after discussions with some of the older players about what they'd like to change in order to play again. There's an anti-scout feeling among many of the lab/group players; I'm not one for conspiracies (though I just stated one... oops), but just feel that it's gone far too far in order to appeal to some of the non-scout fraternity. (No doubt, I'll be lambasted for suggesting this, but the feeling gnaws away at me on this one).
Anyway - my twopenneth (I had written something so much longer, but Ilie just talked to me and covered some things off). I look forward to the further changes, and reiterate the point that it's great to have MUME so very active again.