Trapped by a clump of roots...

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Liyun
Posts: 3
Joined: Wed Apr 09, 2008 8:16 pm

Trapped by a clump of roots...

Post by Liyun » Tue Apr 15, 2008 12:49 am

I'm trapped by a clump of roots. Is there anything I can do to get rid of them? I'm level 6 and they keep kicking my butt when I try and hack them apart.

Alantir
Posts: 4
Joined: Mon Feb 25, 2008 4:55 pm

Re: Trapped by a clump of roots...

Post by Alantir » Tue Apr 15, 2008 1:46 am

Flee like a maniac (-spam- flee) and they will let go eventually.

Civril
Posts: 22
Joined: Sun Mar 23, 2008 7:28 pm
Location: Tallinn, Estonia

Re: Trapped by a clump of roots...

Post by Civril » Tue Apr 15, 2008 9:03 am

There was a bug that they let you go if you idle.
Don't know if it has been fixed.
Check the Bugs forum.
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Disclaimer: It is not nice to abuse bugs.
But on level six it is sometimes the only thing you can do.
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“Hey you, goblin. Uh, put on this magic helmet. Yeah, I know you're attacking me, but look, shiny helmet. Shiny!”

Wobbler
Posts: 393
Joined: Mon Feb 25, 2008 10:02 pm

Re: Trapped by a clump of roots...

Post by Wobbler » Tue Apr 15, 2008 9:05 am

You can also ask other players to come to your aid, or, if you are in the Old Forest, Tom Bombadil.
There is also a piece of equipment that can be used to break free of roots, but it might be hard to aquire.
Politicians are wise and benevolent and will gladly sacrifice themselves for the common good. Anyone who implies that there might exist dishonest politicians is obviously a terrorist who should be locked up indefinitely without a trial.

androg

Re: Trapped by a clump of roots...

Post by androg » Tue Apr 15, 2008 1:31 pm

From what I've seen, the main roots which constantly cause problems for newbies aren't in OF, rather directly half-way from BM to Forlond. Now those roots are a constant lowbie-newbie-nuisance.

Civril
Posts: 22
Joined: Sun Mar 23, 2008 7:28 pm
Location: Tallinn, Estonia

Re: Trapped by a clump of roots...

Post by Civril » Tue Apr 15, 2008 1:57 pm

androg wrote:From what I've seen, the main roots which constantly cause problems for newbies aren't in OF, rather directly half-way from BM to Forlond. Now those roots are a constant lowbie-newbie-nuisance.
Add a hunting werewolf to the mix and it's a mobdeath for midlevel character.
“Hey you, goblin. Uh, put on this magic helmet. Yeah, I know you're attacking me, but look, shiny helmet. Shiny!”

Aglach
Posts: 33
Joined: Fri Feb 29, 2008 6:59 pm

Re: Trapped by a clump of roots...

Post by Aglach » Tue Apr 15, 2008 2:47 pm

I expect he is talking about the roots north of Forlond. Not sure how close those are to the werewolf. The werewolves between MD and GH wander near vines, not roots. I don' think they trap you (that I recall).

Wobbler
Posts: 393
Joined: Mon Feb 25, 2008 10:02 pm

Re: Trapped by a clump of roots...

Post by Wobbler » Tue Apr 15, 2008 3:12 pm

The werewolf and roots north of Forlond pop three rooms apart, although the werewolf is closed in by default.

Edit: Or is that five rooms, with a termite in between?
Politicians are wise and benevolent and will gladly sacrifice themselves for the common good. Anyone who implies that there might exist dishonest politicians is obviously a terrorist who should be locked up indefinitely without a trial.

Andróg
Posts: 204
Joined: Tue Apr 15, 2008 10:10 pm

Re: Trapped by a clump of roots...

Post by Andróg » Tue Apr 15, 2008 10:12 pm

It's five. Termites in the middle.

Parrafin
Posts: 96
Joined: Wed Feb 27, 2008 3:48 am
Location: Roanoke, VA. USA
Contact:

Re: Trapped by a clump of roots...

Post by Parrafin » Wed Apr 16, 2008 1:11 am

Hm, there's a not-so-east-to-acquire piece of EQ that just helps to free you from roots? Sounds like MUME to me...

dianos
Posts: 67
Joined: Sat Mar 22, 2008 11:47 pm

Re: Trapped by a clump of roots...

Post by dianos » Wed Apr 16, 2008 1:41 am

Parrafin wrote:Hm, there's a not-so-east-to-acquire piece of EQ that just helps to free you from roots? Sounds like MUME to me...
If it is the piece of EQ that I'm thinking of it doesn't just help you escape from roots, but maybe I'm thinking of something else.

Aglach
Posts: 33
Joined: Fri Feb 29, 2008 6:59 pm

Re: Trapped by a clump of roots...

Post by Aglach » Wed Apr 16, 2008 5:53 pm

I'm guessing it is a no-no to actually mention the piece of equipment. Not sure why that would be. After all, Rivendell is a secret place but it gets mentioned all the time. Knowing what it is doesn't tell us how to use it and knowing it exists doens't make it any easier to find... <shrug>

Arly
Posts: 17
Joined: Sat Mar 22, 2008 7:21 am

Re: Trapped by a clump of roots...

Post by Arly » Sun May 25, 2008 1:41 am

I got that thingie that helps you get out of them and went to test it and it worked, but it seems it dissapears after first use on roots so it is not as usefull as it seems

Antti
Posts: 13
Joined: Sun Feb 24, 2008 9:13 am
Location: .fi

Re: Trapped by a clump of roots...

Post by Antti » Sat Jan 16, 2010 11:03 am

(the following information was acquired by typing "mume quests" into google and then searching for the word "roots").
The quest in question is called "Beechbone's bowl", it requires you to travel to ancient forest of Fangorn, and to fetch a missing item to an ent. Other than traveling required, suitable for lowbies imho.

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