[News] Age modifiers

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Gothmog
Vala (Mudller)
Posts: 259
Joined: Sun Feb 24, 2008 10:46 pm
Location: Stockholm, Sweden

[News] Age modifiers

Post by Gothmog »

To reduce the penalties of having little or no age, and to add some consistency in the aging system, the modifiers have been changed.

Old table:

Code: Select all

                Age:   18   24   32   40   50   65   90
Statistics:
                 STR   -1    0    1    0   -1   -1   -2
                 INT    1    1    1    0    0    0   -1
                 WIS   -1    0    0    1    1    2    2
                 DEX    1    1    0    0   -1   -2   -3
                 CON   -1    0    1    1    0   -1   -2
                 WIL    2    2    1    1    0    0    0
                 PER    1    1    0    0   -1   -2   -3
Points:
                Mana   -5   -3    0    3    7   15   30
                Hit     4   12   16   14   10    4   -6
                Move    0    5   10    5    0   -5  -10
Regeneration:
               +Mana    0    1    3    6    8   10    6
               +Hit     2    1    1    0    0   -1   -3
               +Move    1    3    3    0   -3   -6   -9
New table:

Code: Select all

                Age:   18   24   32   40   50   65   90
Statistics:
                 STR    0    1    1    0   -1   -1   -2
                 INT    1    1    1    0    0    0   -1
                 WIS   -1    0    0    1    1    2    2
                 DEX    1    1    0    0   -1   -2   -3
                 CON    0    1    1    0    0   -1   -2
                 WIL    1    1    1    1    1    0    0
                 PER    1    1    0    0   -1   -2   -3
Points:
                Mana   -5   -3    0    3    7   15   10
                Hit    14   16   12   10    8    4   -6
                Move   10   10    5    0   -5  -12  -15
Regeneration:
               +Mana    0    1    3    6    8   10    6
               +Hit     3    2    1    0   -1   -2   -5
               +Move    3    3    2    1   -3   -6   -9
Last edited by Gothmog on Sun Mar 09, 2008 9:16 pm, edited 4 times in total.
Reason: Formatting/sticky for 14 days
Rogon
Posts: 158
Joined: Sun Feb 24, 2008 4:49 pm

Re: [News] Age modifiers

Post by Rogon »

I like it. Warriors and thieves wants to be youngish rather than 35+. Excellent change.
Zigûrun
Posts: 3
Joined: Sat Mar 08, 2008 1:50 pm

Re: [News] Age modifiers

Post by Zigûrun »

Very impressing this wind of changes that has blown in all the sudden.
Hoping it will not rest anytime soon!
grimp
Posts: 4
Joined: Sat Mar 08, 2008 2:04 am

Re: [News] Age modifiers

Post by grimp »

Zigûrun wrote:Very impressing this wind of changes that has blown in all the sudden.
Hoping it will not rest anytime soon!
Second age hp rege = not logical.
Iluvator
Posts: 8
Joined: Sun Feb 24, 2008 4:12 pm
Location: Chicago, IL
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Re: [News] Age modifiers

Post by Iluvator »

grimp wrote: Second age hp rege = not logical.
Uh, you mean the new regen on second age isn't? The regen based on what Gothmog posted is what old third age used to be. I'd definitely say its logical since thats where wars are going to have the most hits now.
Elenduil
Posts: 12
Joined: Mon Mar 03, 2008 7:05 pm

Re: [News] Age modifiers

Post by Elenduil »

Saying something is not logical without giving a logic explanation why it is not logical, is... not logic...
Oh, wait...
Wobbler
Posts: 393
Joined: Mon Feb 25, 2008 10:02 pm

Re: [News] Age modifiers

Post by Wobbler »

He probably means that the younger a person is, the quicker he will recover from physical injury.
Politicians are wise and benevolent and will gladly sacrifice themselves for the common good. Anyone who implies that there might exist dishonest politicians is obviously a terrorist who should be locked up indefinitely without a trial.
Azazello
Posts: 119
Joined: Sun Feb 24, 2008 12:09 pm

Re: [News] Age modifiers

Post by Azazello »

Hrm. It seems like combos got a bit hit by this change.
Am i right? :-(
Thanik
Posts: 79
Joined: Thu Feb 28, 2008 11:36 pm

Re: [News] Age modifiers

Post by Thanik »

Looks like warrior heavy combos got a bit of a boost, but you would know better than I.
Azazello
Posts: 119
Joined: Sun Feb 24, 2008 12:09 pm

Re: [News] Age modifiers

Post by Azazello »

Thanik wrote:Looks like warrior heavy combos got a bit of a boost, but you would know better than I.
Warrior heavy combos are always short on mana. :-(
Prior to the change the best age for combos used to be a third+, fourth age.
The trick was to catch the age where you are still almost top as warrior (nice warrior stats and regens) and get very nice fouth age manaregen and max mana.
Now the distance btween good mana and good hps is quite ... distant. :-(
This might be quite devastating for most of my combo's i think. :-(

P.S. However i need to test it out. I'am trying to think of it, but what i really think of is my attempts to play my combos in OLD newbie age. :-)
Things must be somewhere in the middle without any chance to get the good old top state. Statwise the change might give combos some kind of a boost. Probably. Maybe. :-)
Caerroil
Bug Hunter
Posts: 214
Joined: Sun Feb 24, 2008 12:25 pm
Location: Sweden

Re: [News] Age modifiers

Post by Caerroil »

I very much like that it makes warriors (and scout too though that doesn't make me as happy :) ) playable all the time now without age being so limiting (if you are too old just make a trip to the FoY). Hopefully that will cause warriors to be the dominant class among players, something I think is reasonable.
For casters, and especially combos, the change seems to be negative. I'll have to play some to say if there is any significant effect on more pure casters but I agree with Azazello that combos might have been made a lot more annoying (more time has to be spent regening) with this.

Overall a good change that could cause a significant shift in what classes people play, which very well could be seen as good since it makes magic a little less common.
Azazello
Posts: 119
Joined: Sun Feb 24, 2008 12:09 pm

Re: [News] Age modifiers

Post by Azazello »

Caerroil wrote: For casters, and especially combos, the change seems to be negative. I'll have to play some to say if there is any significant effect on more pure casters but I agree with Azazello that combos might have been made a lot more annoying (more time has to be spent regening) with this.

Overall a good change that could cause a significant shift in what classes people play, which very well could be seen as good since it makes magic a little less common.
Fauk. I have to test Woland now. Moveregen... :-/
kogan
Posts: 4
Joined: Mon Feb 25, 2008 2:57 pm

Re: [News] Age modifiers

Post by kogan »

Somehow i miss the +2 wil bonus on 1st age :-(
Saved some cps at creation ! :o
Edvard
Posts: 64
Joined: Mon Mar 10, 2008 12:05 pm

Re: [News] Age modifiers

Post by Edvard »

me like
Jahara
Posts: 228
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Location: Indiana, USA
Contact:

Re: [News] Age modifiers

Post by Jahara »

updated my stat generator to these new values
Aglach
Posts: 33
Joined: Fri Feb 29, 2008 6:59 pm

Re: [News] Age modifiers

Post by Aglach »

Does this age discussion explain why now I have str 19 when I was str 17 2 weeks ago?
Gothmog
Vala (Mudller)
Posts: 259
Joined: Sun Feb 24, 2008 10:46 pm
Location: Stockholm, Sweden

Re: [News] Age modifiers

Post by Gothmog »

Aglach wrote:Does this age discussion explain why now I have str 19 when I was str 17 2 weeks ago?
Yes. Reading the first post in this thread will give you the explanation!
Aglach
Posts: 33
Joined: Fri Feb 29, 2008 6:59 pm

Re: [News] Age modifiers

Post by Aglach »

Gothmog wrote:
Aglach wrote:Does this age discussion explain why now I have str 19 when I was str 17 2 weeks ago?
Yes. Reading the first post in this thread will give you the explanation!
I did read the first post originally. :P Thank you though. I looked back at it and it makes more sense now.
Parrafin
Posts: 96
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Location: Roanoke, VA. USA
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Re: [News] Age modifiers

Post by Parrafin »

This is a great way to reduce the penalties of mobDeath. Awesome!
Adverse
Posts: 16
Joined: Tue Feb 26, 2008 7:12 pm

Re: [News] Age modifiers

Post by Adverse »

Great change!
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