News 2455 : Recent minor changes

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Rogon
Posts: 158
Joined: Sun Feb 24, 2008 4:49 pm

News 2455 : Recent minor changes

Post by Rogon »

1. Recent Promotions
We congratulate Caldan on his recent promotion (Mw).

2. Sage
Sage shall no longer attack darkies who are in room when whities attack him.

3. Mob weights
Some old mobs have had their weights and heights adjusted (as for example
the grossly obese 'a small brown snake', which used to weigh in at 100 kg).

4. Rumblings from the Ettenmoors
After the recent earthquakes, a few trolls and wolves that used to hang out
near Grinder have now wandered off. Crusher the troll tells me that he saw them
descending down a crude staircase that previously wasn't there.
OOC: There are less mobs in warrens now, but the new zones should make up for
that.

5. Dales Ponies
You can now rent your Dales-pony in Rohan. If you find a stable where they
refuse to rent your mount, please let us know via the 'bug' command.
Rone
Posts: 1
Joined: Fri May 23, 2008 2:17 am

Re: News 2455 : Recent minor changes

Post by Rone »

Thank you for the detail of checking how much small snake corpse weigh! I'm glad they are more reasonable. I was wondering if it would also be possible to do this with some of the in game items as well.
I realize that the "encumbrance" number given to objects can represent more than just their static weight. Such as a large barrel of beer is more annoying to move or carry around then its weight alone would represent. But some objects in the game are simply HEAVY. Way heavier than many of their actual real life counterparts.
Specifically some of the shield weights are quite high, and other common items in the game.
This could mean some other things needs adjusted, perhaps carrying limits, etc...
Rogon
Posts: 158
Joined: Sun Feb 24, 2008 4:49 pm

Re: News 2455 : Recent minor changes

Post by Rogon »

Changing very weird weighs on small animals does not truly have much impact on the game, and thus they are "safe" to do.

Starting to mess with the equipment people wear have several implications; It would give everyone more defense (dodge bonus, from carrying less weight) and it would increase mobility through less movement cost. These two things have large impact on game balance. Not things to change because of realism without a lot of testing, rebalancing etc.

Maybe that will be done some day, but I wouldn't bet any money on it. There's so much other stuff we can do that is more interesting for players :)

Cheers.
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