I wasn't even thinking of adding any area specific information, although it's not a bad idea. A little more detail about the pros and cons of each starting area for example. Some general practice recommendations for the first few levels? Links to stat advice threads, other newbie guides such as Alies, etc.
Guides like the link on the mume page don't actually provide any suggestions/advice about hmm, the way you should play I guess is the best way to put it. They tell you what you can do, and how to do it, not what you should do.
As an example, I remember abandoning the first character I made with my own stats at level 12. An elf warrior with max str/dex/per can slash and parry really well, but 11 con and 7 wil is hard to enjoy playing
![Sad :(](./images/smilies/icon_e_sad.gif)
We don't need to provide a collection of 'perfect stats' for each class type, but if we can post a kind of general consensus of the importance of the effect of each stat that could help. You can post 'con is good for warriors', but that won't work without a little further explanation, because it can be construed as a general opinion that may not be true in the particular case you want to try. By that I mean people may think that they are being told 'con is good for warriors' because the writer assumes warriors want to be big burly guys who can take a hit. You need to post something like 'with low constitution, a characters mobility will be severely limited, and they will take significantly longer to recover after battle'. It's easy to find out what each stat does, it's a bit harder to get an idea of how heavily they affect each thing.
We would have to go over the 'new players look here' sign in mandos and other newbie help that is already available to avoid excessive redundancy. It may turn out to be simply a collection of links to other resources.
I don't have any problem with writing it, but if someone else wants to volunteer, that's even better.