Well, I think there are many balance problems in mume which make it hard for new players to get a foothold, but the particular problem I had in mind was about the rate of XP gain.
XP gain for killing particular mobs is reduced depending on how much xp you've already gained from that kind of mob. I think that's a good system; a good idea;.. but the problem that bugs me is that XP loss doesn't reduce that penalty. So the result is that when you die, you not only lose a level, but you have to suffer a
permanent reduction in XP rate. For example, if I level up to lvl 20, then mobrip all the way back down to lvl 1; it will be much easier for me to regain those lost levels by starting a fresh character, so as to avoid the permanent XP rate penalty.
I've ranted about this on ER and on this forum a couple of times; for example:
http://mume.org/forum/viewtopic.php?f=6 ... 4eed#p3061
In my view, it should not be so easy to permanently ruin a character. It's particularly harsh for new players, because they don't know which areas are likely to get them killed. So while exploring and learning they rack up a bunch of mobrip deaths, and thus a significant XP rate penalty.
In short, I think XP loss should come with trophy % loss.